duckscript
cargo-make
duckscript | cargo-make | |
---|---|---|
3 | 26 | |
489 | 2,397 | |
- | - | |
8.2 | 9.2 | |
4 days ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
duckscript
- RustPython
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New alternative for clap (declarative, basic and simple)
Currently i'm using it in cargo-make but will also use it later to parse args for duckscript commands.
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Are there any embeddable languages in rust?
At it's most basic you could make a really simple interpreter by just doing such a thing, and there is essentially already such a simple language like that built for/in rust called Duckscript (rust has a surprisingly large number of little embedded languages), and that would be completely and entirely sufficient for many purposes, though if you want speed then you'll need to JIT or AOT the code, which is why wasm is so handy as you can interpret or JIT (or even AOT it with wasmer) without the much larger overhead of a, for example, javascript or java embedded runtime.
cargo-make
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Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
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Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
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Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
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Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
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Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
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Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
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Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
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Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
What are some alternatives?
gluon - A static, type inferred and embeddable language written in Rust.
just - 🤖 Just a command runner
wasmi - WebAssembly (Wasm) interpreter.
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
BulbScript-for-Wiz-Lights - BulbScript is a simple scripting language for controlling Philips Wiz Lightbulbs using the pywizlight library.
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
rune - Rune is a programming language developed to test ideas for improving security and efficiency.
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
mun - Source code for the Mun language and runtime.
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
run_script - Run shell scripts in rust.
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml