Duality
a 2D Game Development Framework (by AdamsLair)
Wave Engine
This repository contains all the official samples of Evergine. (by EvergineTeam)
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Duality | Wave Engine | |
---|---|---|
2 | 3 | |
1,380 | 118 | |
0.0% | 0.8% | |
0.0 | 3.4 | |
about 2 years ago | 7 months ago | |
C# | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Duality
Posts with mentions or reviews of Duality.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-21.
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I want to make 2D games as a hobby. But I've noticed that easy engines like Gamemaker have their own meme little languages. Is there a popular and simple 2D language that uses an actual programming language like Python or something?
Something a little different, you could try https://adamslair.github.io/duality/ a game engine built using c#. Has a visual editor too.
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Any C# Engines/Frameworks that aren't Unity, Cryengine, Godot etc.
Duality - a 2D Game Development Framework
Wave Engine
Posts with mentions or reviews of Wave Engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-28.
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Do we really need monetization or is it a necessary evil?
So my question for you is, what do you think is the best way to handle in-game purchases? And also, what engine should we use to develop the game? We're considering newer engines so it's less bloated with users like Evergine, Yahaha, or Phaser. I've already talked to their reps, and so far, Yahaha and Phaser are the ones with robust monetization features, but I believe Phaser needs plugins for you to sell assets.
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Which game engine should I switch to from Unity after the IronSource merge?
https://evergine.com/ -- c# 3d engine
- Evergine, a multi-platform 3D engine for .NET
What are some alternatives?
When comparing Duality and Wave Engine you can also consider the following projects:
Stride Game Engine - Stride Game Engine (formerly Xenko)
MonoGame - One framework for creating powerful cross-platform games.
Xenko
UrhoSharp - Code to integrate with the Urho3D engine
UnrealCLR - Unreal Engine .NET 6 integration
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA