ds360 VS Proton

Compare ds360 vs Proton and see what are their differences.

ds360

xboxdrv wrapper to use a Dualsense as a Xbox 360 controller on Linux (by yoyossef)

Proton

Compatibility tool for Steam Play based on Wine and additional components (by ValveSoftware)
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ds360 Proton
17 1,455
32 25,988
- 1.9%
0.0 8.8
about 2 years ago 7 days ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ds360

Posts with mentions or reviews of ds360. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-27.

Proton

Posts with mentions or reviews of Proton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-12-07.
  • Wine 10.0 RC1 – Run Windows Applications on Linux, BSD, Solaris and macOS
    4 projects | news.ycombinator.com | 7 Dec 2024
    Proton (Steam Play 2.0) is a set of game-focused patches on top of Wine, plus several other components that improve game compatibility and/or performance. The most notable of these are DXVK, which implements Direct3D 8/9/10/11 APIs in terms of Vulkan, and vkd3d-proton, which does the same for Direct3D 12.

    In many cases, it's possible to get a game running with regular Wine (or Wine-staging) if you install into the Wine prefix not only the game, but also one or more of: DXVK, vkd3d-proton, whatever Microsoft Visual C++ runtime the game wants, and Mono. If a game also needs custom Wine patches, you'll have better luck with a game launcher like Lutris, which automates installing patched Wine versions, or running a Wine build like the one that GloriousEggroll maintained until recently.

    Be sure that your graphics card's Vulkan drivers are installed, and if it's a 32-bit game, all the appropriate 32-bit libraries as well.

    https://github.com/ValveSoftware/Proton

    https://github.com/doitsujin/dxvk

    https://github.com/HansKristian-Work/vkd3d-proton

    https://github.com/GloriousEggroll/wine-ge-custom

  • Steam Deck hits 17,000 games playable and verified
    3 projects | news.ycombinator.com | 1 Dec 2024
    Look for an open issue for the game in question under https://github.com/valvesoftware/proton/issues . If one exists, add your report to it. If not, open a new one.
  • Valve says Steam users don't own a thing, GOG says its games can't be taken away
    2 projects | news.ycombinator.com | 11 Oct 2024
    Steam (via Proton) generally works, though, for those who wish to use it. (Steam+Proton works with things downloaded from outside of Steam, too, and has for years[0].)

    Proton itself is open-source: https://github.com/ValveSoftware/Proton

    If someone wanted to package up standalone Proton binaries for a Linux distro, then I don't see any particular barriers that would prevent that.

    On GoG's part, they do provide the ability to just download a game in a web browser (the old-fashioned, DRM-free way). From there, I can manage the games I that own in any way that I choose.

    So, I'm simply not seeing a problem here that needs solved. I already have the freedom to do whatever I want.

    [0]: https://boilingsteam.com/valve-breaks-the-shackles-of-proton...

  • US Mac market share grew 22% in Q1, likely helped by new MacBook Air models
    3 projects | news.ycombinator.com | 26 Jun 2024
    Don't you guys already have Proton? If you install Steam on Linux, a lot of games will just automatically run: https://github.com/ValveSoftware/Proton

    Sincerely,

  • SUSE upgrades its distros with 19 years of support – no other Linux comes close
    1 project | news.ycombinator.com | 21 Jun 2024
    Until it isn't. https://github.com/ValveSoftware/Proton/issues/6051

    No glibc will not fix it and the rolling release distros are now patching their libc.

    Here is the list of ABI breaking changes:

    https://abi-laboratory.pro/?view=timeline&l=glibc

  • Vulkan1.3 on the M1 in 1 Month
    2 projects | news.ycombinator.com | 5 Jun 2024
    If I'm not mistaken, supporting MacOS with Proton was the implicit plan before Apple disabled 32-bit support in Catalina. Several people seem to have gotten early builds to compile on Mac with usable performance: https://github.com/ValveSoftware/Proton/issues/1344
  • Ask HN: What makes Windows 11 perform much worse than Windows XP?
    1 project | news.ycombinator.com | 23 May 2024
    Better yet, use a container.

    Distrobox[1] automates the process of running distros released in the past decade or so in a container.

    For games in particular, Proton[2] (for Windows games) or one of the Steam container runtimes[3] (for native Linux games) might be worth a try.

    For a non-Steam game, the easiest way to do this is probably:

    1. Install and run the Linux Steam client (Steam account required).

    2. Add the game to the Steam library: "Add a Game" → "Add a Non-Steam Game…".

    3. Right click on the game, choose "Properties" → "Compatibility" → "Force the use of a specific Steam Play compatibility tool", and choose a version of Proton or container runtime.

    4. Make sure the selected Proton or container runtime version is installed (these are available in the Steam library by default; if you can't find them, click the dropdown above the search box in the Steam library and make sure "Tools" is checked).

    5. Launch the game from the Steam library.

    [1] https://distrobox.it/compatibility/#containers-distros

    [2] https://github.com/ValveSoftware/Proton

    [3] https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...

  • A New Era for Mixed Reality
    4 projects | news.ycombinator.com | 22 Apr 2024
    The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?

    They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.

    IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.

    This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...

  • Kerbal Space Program 2 is not playable on Linux with Proton
    1 project | news.ycombinator.com | 8 Feb 2024
  • Proton, a fast and lightweight alternative to Apache Flink
    7 projects | news.ycombinator.com | 30 Jan 2024
    Or Valve's Proton[0], a tool for playing Windows games on Linux.

    https://github.com/ValveSoftware/Proton

What are some alternatives?

When comparing ds360 and Proton you can also consider the following projects:

sc-controller - User-mode driver and GTK3 based GUI for Steam Controller

lutris - Lutris desktop client

game-devices-udev

wine - Wine with a bit of extra spice

sc-controller - User-mode driver and GTK3 based GUI for Steam Controller

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

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