ds360
Proton
ds360 | Proton | |
---|---|---|
17 | 1,455 | |
32 | 25,988 | |
- | 1.9% | |
0.0 | 8.8 | |
about 2 years ago | 7 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ds360
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Getting a Ps5 controller working via Bluetooth in GOG Cyberpunk 2077
You can use ds360 if you want to play wirelessly - it'll emulate your DualSense as XInput controller and CP2077 will discover it just fine.
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PS5 controller doesn't work perfectly. Some axis and some buttons are switched. Can I fix this easily or will I have to map it with controller mapper software? I'm on latest PopOS
to circumvent this we need to use a gamepad emulator: https://github.com/yoyossef/ds360
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Dualsense linuxgang heads up: 0.4.8.7 of sc-controller, Ryochan7 fork is out! No need for plugging it in and using xboxdrv anymore!
Why use this when I have ds360?
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How do you force a playstation controller to show up as an xbox controller for steam?
If dualsense, then this works https://github.com/yoyossef/ds360
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Issues with dualsense games in wine/proton
Windows games expect to receive xbox controller input. That's the problem. To fix this you either need to map dualsense accordingly ( archwiki_controller) ) or use ds360
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Elden Ring: "Failed to load the anti-cheat module"
You can always try ds360
- Elden Ring controller not working
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Controllers not working on Lutris
Try this Emulate Dualsense as a 360 controller on Linux
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Unable to use dualsense on rocket league (heroic game launcher/lutris)
If it shows you have it then you could always try and spoof it into an xbox 360 controller with ds360.
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Playstation 5 controllers do NOT work outside of steam. (pop os/ubuntu)
I'm using ds360 for dualsense in garuda linux. No idea if PS5 controller should work in pop_os as xbox controller by default.
Proton
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Wine 10.0 RC1 – Run Windows Applications on Linux, BSD, Solaris and macOS
Proton (Steam Play 2.0) is a set of game-focused patches on top of Wine, plus several other components that improve game compatibility and/or performance. The most notable of these are DXVK, which implements Direct3D 8/9/10/11 APIs in terms of Vulkan, and vkd3d-proton, which does the same for Direct3D 12.
In many cases, it's possible to get a game running with regular Wine (or Wine-staging) if you install into the Wine prefix not only the game, but also one or more of: DXVK, vkd3d-proton, whatever Microsoft Visual C++ runtime the game wants, and Mono. If a game also needs custom Wine patches, you'll have better luck with a game launcher like Lutris, which automates installing patched Wine versions, or running a Wine build like the one that GloriousEggroll maintained until recently.
Be sure that your graphics card's Vulkan drivers are installed, and if it's a 32-bit game, all the appropriate 32-bit libraries as well.
https://github.com/ValveSoftware/Proton
https://github.com/doitsujin/dxvk
https://github.com/HansKristian-Work/vkd3d-proton
https://github.com/GloriousEggroll/wine-ge-custom
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Steam Deck hits 17,000 games playable and verified
Look for an open issue for the game in question under https://github.com/valvesoftware/proton/issues . If one exists, add your report to it. If not, open a new one.
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Valve says Steam users don't own a thing, GOG says its games can't be taken away
Steam (via Proton) generally works, though, for those who wish to use it. (Steam+Proton works with things downloaded from outside of Steam, too, and has for years[0].)
Proton itself is open-source: https://github.com/ValveSoftware/Proton
If someone wanted to package up standalone Proton binaries for a Linux distro, then I don't see any particular barriers that would prevent that.
On GoG's part, they do provide the ability to just download a game in a web browser (the old-fashioned, DRM-free way). From there, I can manage the games I that own in any way that I choose.
So, I'm simply not seeing a problem here that needs solved. I already have the freedom to do whatever I want.
[0]: https://boilingsteam.com/valve-breaks-the-shackles-of-proton...
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US Mac market share grew 22% in Q1, likely helped by new MacBook Air models
Don't you guys already have Proton? If you install Steam on Linux, a lot of games will just automatically run: https://github.com/ValveSoftware/Proton
Sincerely,
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SUSE upgrades its distros with 19 years of support – no other Linux comes close
Until it isn't. https://github.com/ValveSoftware/Proton/issues/6051
No glibc will not fix it and the rolling release distros are now patching their libc.
Here is the list of ABI breaking changes:
https://abi-laboratory.pro/?view=timeline&l=glibc
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Vulkan1.3 on the M1 in 1 Month
If I'm not mistaken, supporting MacOS with Proton was the implicit plan before Apple disabled 32-bit support in Catalina. Several people seem to have gotten early builds to compile on Mac with usable performance: https://github.com/ValveSoftware/Proton/issues/1344
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Ask HN: What makes Windows 11 perform much worse than Windows XP?
Better yet, use a container.
Distrobox[1] automates the process of running distros released in the past decade or so in a container.
For games in particular, Proton[2] (for Windows games) or one of the Steam container runtimes[3] (for native Linux games) might be worth a try.
For a non-Steam game, the easiest way to do this is probably:
1. Install and run the Linux Steam client (Steam account required).
2. Add the game to the Steam library: "Add a Game" → "Add a Non-Steam Game…".
3. Right click on the game, choose "Properties" → "Compatibility" → "Force the use of a specific Steam Play compatibility tool", and choose a version of Proton or container runtime.
4. Make sure the selected Proton or container runtime version is installed (these are available in the Steam library by default; if you can't find them, click the dropdown above the search box in the Steam library and make sure "Tools" is checked).
5. Launch the game from the Steam library.
[1] https://distrobox.it/compatibility/#containers-distros
[2] https://github.com/ValveSoftware/Proton
[3] https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
What are some alternatives?
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
lutris - Lutris desktop client
game-devices-udev
wine - Wine with a bit of extra spice
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components