luxtorpeda
GLFW
luxtorpeda | GLFW | |
---|---|---|
20 | 78 | |
377 | 12,244 | |
- | 0.9% | |
0.0 | 9.3 | |
over 2 years ago | 12 days ago | |
Rust | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luxtorpeda
- what is the best way to play classic doom on the steam deck currently?
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Official Linux support for "The Force Engine" is coming! [Dark Forces reimplementation]
Someone already requested it 2 months ago on Luxtorpeda
- ecwolf (Wolfenstein 3D) flatpak
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Does the SD support Doom (1993) at all?
Check out Luxtorpedia. It'll run supported games with native Linux engine ports.
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Unofficial port of Half-Life 2 mod "Entropy : Zero 2" available
Can you tell the people in charge of Luxtorpeda about this? That'd be really helpful.
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My Ultimate Steam Deck guide after being able to use it for about a month
Luxtorpeda
- Elder Scrolls: Arena on Steam Deck
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Tip for Linux users: How to integrate OpenMW with a Steam installation of Morrowind
the way to get Steam to use OpenMW and other available open source engines is to set up luxtorpeda
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Where does Luxtorpeda install OpenMW?
I did find the install finally, but that's a good idea. Luxtorpeda is kind of an alternative to getting several Steam games running using native Linux engines, I think via Docker: https://github.com/dreamer/luxtorpeda
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I have Steam games that use Dosbox- how do I get them to run?
Give https://github.com/dreamer/luxtorpeda a try
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
SDL - Simple Directmedia Layer
ProtonUp-Qt - Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DOOM - DOOM Open Source Release
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
packages - Package build scripts and support for luxtorpeda client
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
proton-usage - Lists Steam applications that have specified a Steam Play compatibility tool
OpenSceneGraph - OpenSceneGraph git repository
mf-installcab - Installcab based Media Foundation workaround for Wine
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)