drawille
Term-Graille
drawille | Term-Graille | |
---|---|---|
7 | 6 | |
3,082 | 22 | |
- | - | |
0.0 | 0.0 | |
3 months ago | over 1 year ago | |
Python | Perl | |
GNU Affero General Public License v3.0 | GNU Affero General Public License v3.0 |
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drawille
- Term::Graille Pseudo-Pixel Graphics for Perl Terminal Programs
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[OC] Game of Life Terminal App!
I think it'd be really cool if it used braille characters to get higher resolution like https://github.com/asciimoo/drawille
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I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Not OP, but for the folks asking the rendering is likely some version of https://github.com/asciimoo/drawille/.
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cmdpxl: a command-line image editor
If one is just looking for higher resolution semigraphics, then drawille ( https://github.com/asciimoo/drawille ) can put eight pixels into a single character using Unicode's Braille patterns. ( https://en.wikipedia.org/wiki/Braille_Patterns ) (Assuming, of course, that one has at least one font that supports that Unicode block.)
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Show HN: Dotmatrix – A dot matrix rendered using Braille characters
This is pretty cool!
It reminds me of a similar project that’s been around called drawille [0] which is pretty nifty.
[0]: https://github.com/asciimoo/drawille
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Braille console drawing algorithm is outputting nonsense (OpenComputers)
The algorithm is based off of this one. Yes, I know there's a Lua version but I couldn't figure out how to get it to work with OpenComputers.
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I am trying to program with Bash a text based desktop. Just for fun.
You ought to check out the Braille characters if you want to get high-res image display or graphs in terminal. Drawille is a good example of what can be done with them
Term-Graille
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Terminal dialogs what module/lib to use?
The worst kit you could use is Term::Graille, which is is rather immature and buggy, and still evolving. For an example of menu and dialog boxes you can see a previous reddit post
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Breakout in Pure Perl
https://github.com/saiftynet/Term-Graille indeed
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Collecting epitaphs for perl applications sentenced to death...
Its for a games platform provisionally called the "PerlayStation Games Console". "Sprites" are created using Braille characters, and are used for games that run on a terminal window (hence console). The idea was borrowed from Drawille (and its Perl version Term::Drawille), reworked completely to create Term::Graille. The keyboard interactions, menu system and dialogs are the current work in progress to create an intuitive games designer, the first part of which is the sprite and game tile editor...all terminal applications.
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PSSST! Anyone want to see (yet another) menu implementation for console graphical applications?
This is currently something I am making for a console sprite editor, and part of Term::Graille. It would be trivial to strip Graille out of the module and use something more powerful like Term::ANSIColor instead; might do that later, though I suspect there are better versions than mine out there.
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Term::Graille Pseudo-Pixel Graphics for Perl Terminal Programs
Currently available on GitHub
What are some alternatives?
python-termgraphics - Library to draw Unicode braille art in a terminal
zero - A 3D renderer written in JavaScript and rendered to the terminal.
jp - dead simple terminal plots from JSON data. single binary, no dependencies. linux, osx, windows.
Mimic - A Gameboy emulator written in Rust
PerlayStation - A Terminal Based Games Console
UnicodePlots.jl - Unicode-based scientific plotting for working in the terminal
chafa - 📺🗿 Terminal graphics for the 21st century.
lua-drawille - Pixel graphics in terminal using unicode braille characters
dotmatrix - A dot matrix rendered using braille characters.
Gui.cs - Cross Platform Terminal UI toolkit for .NET