dotween
PrimeTween
dotween | PrimeTween | |
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24 | 1 | |
2,246 | 655 | |
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6.0 | 4.7 | |
3 months ago | 15 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | Asset Store |
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dotween
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dotween VS PrimeTween - a user suggested alternative
2 projects | 28 Sep 2023
- I added moving obstaclesto my game to increase difficulty, but I'm doing it through animation. What is a good method to move an object back and forth on any axis via script?
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Started working on a Juice library for common UI/GameObject effects (see comments for details)
Being inspired by frameworks like DOTween and Microsofts own LINQ I decided to just make a similarly "build it up like a chain" approach. To illustrate (this was one of the effects shown in the video above):
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how do you develop your UI? (please read)
A lot depends on what kind of UI and animations you need. If most you need is not-too-complex fading, moving, scaling and rotation buttons and screens around, then my advice is to look into tweening libraries like DOTween. With them you can setup simple (UI or not) animations in code (I think there's also a visual editor in the paid version, but I never used it). In my experience (mostly mobile gamedev) it's quite simple to use and is more than enough for animating UI (which itself is just simple or 3-/9-sliced PNGs).
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Any tips on improving my UI?
I'm just working on UI for a school project. If you are not using it yet, you should try the DoTween (http://dotween.demigiant.com/ ) library out, it makes making animations through code super easy.
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Please suggest some tools and plugins to make my life easy.
DOTween, the new Input System, xDavidLeon's Hero-Grid and Hero-Library: http://dotween.demigiant.com/, https://github.com/xDavidLeon/Hero-Grid and https://github.com/xDavidLeon/Hero-Library
- Has Unreal a Dotween equivalent ?
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Does ANYONE has experience with DOTween?
Perhaps this is related to your issue: https://github.com/Demigiant/dotween/issues/296
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making a captcha but also it's an RPG (in progress, devlog in comments)
I may be telling you something you already know, but DOTween is both free and very useful for linear interpolation and tweening objects around and I'm using that to handle my grid based movement - and speaking of that, I mostly picked up how to put grid movement in using this tutorial
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A Little Bit Of Everything: Unity Complete Package
DOTween Tweening tool by Daniele Giardini. Tweening makes everything great, I personally use DOTween but I know there are several options out there.
PrimeTween
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dotween VS PrimeTween - a user suggested alternative
2 projects | 28 Sep 2023
PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
What are some alternatives?
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
RTSCameraController-Cinemachine - A RTS style Camera Controller for Unity 3D's Cinemachine system.
Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
Semi-Fixed-Time-Step-Interpolation - Semi fixed time step interpolation implementation on unity based on source engine
Hero-Grid - Flexible grid system to create grid style features like tilemaps, base building games, strategy games, tactics games, 4X etc.
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
Hero-Library - Multi-purpose Unity library that extends functionality.
tweeny - A modern C++ tweening library
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
Uween - Lightweight tween library for Unity.