docs
dxvk-async
docs | dxvk-async | |
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40 | 130 | |
4,120 | 715 | |
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10.0 | 0.0 | |
1 day ago | over 1 year ago | |
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Creative Commons Attribution 4.0 | - |
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docs
- .NET: Brincando com ref structs
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DevDocs
MS docs ar now on github. Licence lists "CC-BY-4 and MIT licence found" https://github.com/dotnet/docs/tree/main
Yeah, I saw that devdocs and the like don't include what was previously not cross platform and not popular for linux guys: C#, msbuild.
- Pull requests · dotnet/docs
- Sobrecarga de métodos não está funcionando? Alguém me ajuda não entendo o que está acontecendo e não conseguir achar alguém que já passou por isso
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Mind Blown: Undocumented Nested Object Initializer Syntax
This ability to nest object/collection initializers is not documented TMK and if you feel it is you could update this nearly 4 year old ticket requesting it be documented: https://github.com/dotnet/docs/issues/12979 .
- code from microsoft tutorial isnt working...
- Update to the .NET language strategy ? What changed?
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actually fixing errors is for nerds
To be like, really pedantic, C#'s foreach will perform an implicit typecast in some scenarios, which can cause the enumeration to throw an InvalidCastException when it hits an item that can't be cast to the specified type (in this case, ShadowCaster2D).
- The 10 Coolest Open-Source Software Tools Of 2022 | CRN · Issue #33206 · dotnet/docs
- I will start: CS0001 - internal Compiler error
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
What are some alternatives?
CSharpFunctionalExtensions - Functional extensions for C#
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Proton - Compatibility tool for Steam Play based on Wine and additional components
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
gamemode - Optimise Linux system performance on demand
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
fslang-design - RFCs and docs related to the F# language design process, see https://github.com/fsharp/fslang-suggestions to submit ideas
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2