doomgeneric
esp32-gameboy
doomgeneric | esp32-gameboy | |
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19 | 3 | |
1,068 | 143 | |
- | - | |
6.9 | 0.0 | |
7 days ago | 11 months ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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doomgeneric
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Doom-htop: The classic DOOM game over htop
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
- What functions need to be changed when porting?
- Doomgeneric: Make porting Doom easier
- Doomgeneric: Make Porting Doom Easier
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Retrogame INSIDE a Godot game?
It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)
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Just picked these up from sams club, I will try to get Doom running on it
You also could alternatively start from https://github.com/ozkl/doomgeneric and all you'd have to do is feed it functions for drawing to the display and getting inputand
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Is there a way i can convert DooM it to lua?
Another alternative is to compile Doom to an intermediate representation and a corresponding virtual machine in Lua. Then you build something like https://github.com/ozkl/doomgeneric where you only need to implement a handful of platform specific functions.
esp32-gameboy
- Gameboy for around 20-30€. What to use?
- Just picked these up from sams club, I will try to get Doom running on it
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Arduino Uno R3 capable of emulating Gameboy?
Have a look at this then. This uses the Arduino platform, but a much more capable microcontroller. tl;dr: It looks pretty challenging for a school project. You will either download someone else's code and just run it, or it will be too much. If you are supposed to do it yourself, then a calculator sounds far more reasonable, and it will still not be easy. You need to tinker with a keypad/way of input, a screen, a state machine, implement PEMDAS etc. Maybe start small (limit yourself to 2 variables and one operation at a time), and then build on that.
What are some alternatives?
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
Chatter
DOOM - DOOM Open Source Release
0.30000000000000004 - Floating Point Math Examples
bareDOOM - DOOM ported to run within the barebox bootloader
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
nanoprintf - The smallest public printf implementation for its feature set.
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
st7789_mpy - Fast MicroPython driver for ST7789 display module written in C