dominion-ecs-java
Insanely fast ECS (Entity Component System) for Java (by dominion-dev)
artemis-odb
A continuation of the popular Artemis ECS framework (by junkdog)
dominion-ecs-java | artemis-odb | |
---|---|---|
13 | 5 | |
277 | 758 | |
2.9% | - | |
7.1 | 0.0 | |
about 2 months ago | about 1 year ago | |
Java | Java | |
MIT License | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dominion-ecs-java
Posts with mentions or reviews of dominion-ecs-java.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-21.
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Dominion ECS - the Release Candidate is out
You are right, I will add more info about the architecture! About which operations perform better you can already relying on the available benchmarks
- Dominion VS Artemis, the missing benchmarks (link in the comments)
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Dominion official Early Access, the Java17 Entity Component System now available as a snapshot from the Maven Central repository
Check out the new Quick Start section to see the “how-to”.
- Dominion ECS Examples, a roguelike example with a lighting system distributed over multiple threads using the new Scheduler with fork-and-join functionality
- Dominion ECS Examples, a roguelike example with a lighting system distributed over multiple threads using the new Scheduler with fork-and-join functionality (link in the first comment)
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Dominion official Preview. A Java Entity Component System (ECS) with outstanding performance
Dominion aims to have a clean and minimal API surface and all the features already implemented are documented, tested, and with benchmarks. A simple example code has been provided in a dedicated module.
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
With this project, I aim to demonstrate that Java can also participate in the competition and for good reasons.
- Dominion, high-performance with Java 17 (and record classes) vs C / C++
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Dominion, an attempt to implement a fast ECS by design
Dominion is still in its early stages but has already started running at a very high speed, fast by design. It's still far from a complete ECS solution, but I've already implemented the API to create/delete Entities with Components, find them and iterate. I've also posted some benchmarks related only to what I've achieved so far (so on the speed of creating, deleting, and iterating Entities), and I think it looks very promising.
artemis-odb
Posts with mentions or reviews of artemis-odb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-09.
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What is com.artemis
Probably this https://github.com/junkdog/artemis-odb
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
To my knowledge Artemis-Odb ( https://github.com/junkdog/Artemis-odb ) is one of the faster Java ECS implementations. It might be fun and interesting to benchmark against it. Although Artemis-Odb has a different and larger scope and is probably not fully comparable.
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Dominion, an attempt to implement a fast ECS by design
I've tinkered with Artemis-odb in a libgdx project, but its honestly starting to feel bloated. I've also tried Ashley, but Artemis seems to be the gold standard for java ECS. It could use a good contender to shake things up.
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Unity patents "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS)"
Modern fork of it for those who are curious: https://github.com/junkdog/artemis-odb
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Implementing ECS using Ashley.
In artemis there is the same concept, with ComponentMapper, maybe can help you: https://github.com/junkdog/artemis-odb/blob/develop/artemis-core/artemis/src/main/java/com/artemis/ComponentMapper.java
What are some alternatives?
When comparing dominion-ecs-java and artemis-odb you can also consider the following projects:
wolf-ecs - The fastest Entity Component System library for the web
ashley - A Java entity system inspired by Ash & Artemis.
dominion-ecs-java-benchmark - Benchmark for dominion-ecs-java library
ecs-faq - Frequently asked questions about Entity Component Systems
retinazer - An entity-component-system implementation for Java
bevy - A refreshingly simple data-driven game engine built in Rust
echothree - Echo Three Mirror
ecs_benchmark - Flecs benchmarks
entity-system-benchmarks - microbenchmarks comparing ECS (entity component system) frameworks for java
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
dominion-ecs-java vs wolf-ecs
artemis-odb vs ashley
dominion-ecs-java vs dominion-ecs-java-benchmark
artemis-odb vs dominion-ecs-java-benchmark
dominion-ecs-java vs ecs-faq
artemis-odb vs retinazer
dominion-ecs-java vs retinazer
artemis-odb vs bevy
dominion-ecs-java vs echothree
artemis-odb vs ecs_benchmark
dominion-ecs-java vs entity-system-benchmarks
artemis-odb vs FXGL