Dominion official Preview. A Java Entity Component System (ECS) with outstanding performance

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • dominion-ecs-java

    Insanely fast ECS (Entity Component System) for Java

    Dominion aims to have a clean and minimal API surface and all the features already implemented are documented, tested, and with benchmarks. A simple example code has been provided in a dedicated module.

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  • entity-system-benchmarks

    microbenchmarks comparing ECS (entity component system) frameworks for java

    I don't have a direct comparison, but the ODB performance stated here shows that it should be able to iterate around 40-50 million entities per second.

  • ecs_benchmark

    Flecs benchmarks (by SanderMertens)

    So far, I've used this as a direct comparison: it's Flecs (I think it needs no introduction), and it's implemented in C

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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