artemis-odb
A continuation of the popular Artemis ECS framework (by junkdog)
ecs_benchmark
Flecs benchmarks (by SanderMertens)
artemis-odb | ecs_benchmark | |
---|---|---|
5 | 3 | |
758 | 30 | |
- | - | |
0.0 | 6.8 | |
about 1 year ago | 3 months ago | |
Java | C | |
BSD 2-clause "Simplified" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
artemis-odb
Posts with mentions or reviews of artemis-odb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-09.
-
What is com.artemis
Probably this https://github.com/junkdog/artemis-odb
-
Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
To my knowledge Artemis-Odb ( https://github.com/junkdog/Artemis-odb ) is one of the faster Java ECS implementations. It might be fun and interesting to benchmark against it. Although Artemis-Odb has a different and larger scope and is probably not fully comparable.
-
Dominion, an attempt to implement a fast ECS by design
I've tinkered with Artemis-odb in a libgdx project, but its honestly starting to feel bloated. I've also tried Ashley, but Artemis seems to be the gold standard for java ECS. It could use a good contender to shake things up.
-
Unity patents "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS)"
Modern fork of it for those who are curious: https://github.com/junkdog/artemis-odb
-
Implementing ECS using Ashley.
In artemis there is the same concept, with ComponentMapper, maybe can help you: https://github.com/junkdog/artemis-odb/blob/develop/artemis-core/artemis/src/main/java/com/artemis/ComponentMapper.java
ecs_benchmark
Posts with mentions or reviews of ecs_benchmark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-02.
-
Dominion official Preview. A Java Entity Component System (ECS) with outstanding performance
So far, I've used this as a direct comparison: it's Flecs (I think it needs no introduction), and it's implemented in C
-
Dominion, a high-performance, high-concurrency ECS implementation for Java
As a benchmark, I am currently using Flecs, Legion and others like EnTT and all benchmarks are allocating data sequentially to get cache locality ... How could I not do the same? 😉
-
Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
Yes, I've already taken a look at those benchmarks, and I'd say it looks like the Retinazer's overall performance is better than Artemis. At this moment, I'm comparing my performance progress against Flecs or other system language ECS like EnTT, which are considered the benchmark.
What are some alternatives?
When comparing artemis-odb and ecs_benchmark you can also consider the following projects:
ashley - A Java entity system inspired by Ash & Artemis.
entity-system-benchmarks - microbenchmarks comparing ECS (entity component system) frameworks for java
dominion-ecs-java-benchmark - Benchmark for dominion-ecs-java library
dominion-ecs-java - Insanely fast ECS (Entity Component System) for Java
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
retinazer - An entity-component-system implementation for Java
bevy - A refreshingly simple data-driven game engine built in Rust
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Mini2Dx - A high-level cross-platform 2D game development API
artemis-odb vs ashley
ecs_benchmark vs entity-system-benchmarks
artemis-odb vs dominion-ecs-java-benchmark
ecs_benchmark vs dominion-ecs-java
artemis-odb vs dominion-ecs-java
ecs_benchmark vs ecs_benchmark
artemis-odb vs retinazer
ecs_benchmark vs dominion-ecs-java-benchmark
artemis-odb vs bevy
artemis-odb vs FXGL
artemis-odb vs ecs_benchmark
artemis-odb vs Mini2Dx