dominate
Elm
dominate | Elm | |
---|---|---|
11 | 198 | |
1,646 | 7,451 | |
- | 0.2% | |
4.6 | 5.4 | |
13 days ago | about 2 months ago | |
Python | Haskell | |
GNU Lesser General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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dominate
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Ludic: New framework for Python with seamless Htmx support
It feels weird at the beginning, but after a bit of practice I found it pretty nice to write HTML in Python.
Here is an example of a HTML page layout written with the DOMinate [1] library for example, in a "JSX-like" way:
https://github.com/olivierphi/zakuchess/blob/main/src/apps/w...
It may hurt your eyes at first sight, for sure... But similarly to technologies like Tailwind CSS, it's mostly a matter of getting used to it - and after a while it end ups feeling very natural to use :-)
1: https://github.com/Knio/dominate#readme
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C++: The Obvious Final Step
Pretty much how https://github.com/Knio/dominate does it, but no context variable binding (otherwise gets messy with lots of nesting)
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That people produce HTML with string templates is telling us something
You're conflating two things, dynamically creating HTML is great and lets you avoid JS in a lot of cases. It's whether you should treat your HTML document as the tree of nodes that it is in your programming language or treat it like a string.
https://github.com/Knio/dominate is a Python lib that implements this principal.
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Views / Templates / Custom Widgets ... I just want to display non editable data
Actually excited to giive this HTML field a try - https://github.com/Knio/dominate might come in useful for me to generate the html
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htmx_gen
How is it different from other existing projects like Dominate?
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Python and Web Developing
If you’re talking about generating HTML using Python, I highly recommend the library Dominate. Incredibly intuitive and Pythonic way to generate HTML.
- Lona - A web framework for responsive web apps in full python
- Template-less HTML rendering in Python
- What do you guys think of Dominate? Use cases?
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I made a Python3 framework fro integrating Python with HTML and CSS
Ive mostly used Dominate for my services. https://github.com/Knio/dominate
Elm
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Ludic: New framework for Python with seamless Htmx support
Elm [1] is based on a similar idea. Build your app from pure functions that return HTML tags.
[1] https://elm-lang.org/
- Learning Elm by porting a medium-sized web front end from React (2019)
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Can you make your own JavaScript by implementing ECMAScript standard?
You also wouldn't really be creating your own new programing language. You would be creating something that can run JavaScript by following JavaScript standards and syntax. You might be able to add some non-standard features of your own on top of those standards, or include your own standard library of helpers or utilities, but you can't completely make a new or alternative language and then load it in the browser (or at least not by reimplementing ECMAScript standards... you actually can make your own language that runs within any Javascript enviroment, if you provide an interpreter or compiler that transforms it into valid JS. Some people have done something like this, eg Elm: https://elm-lang.org/).
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What is the best way to present the user the results of Haskell computations?
You should at least have a look at https://elm-lang.org/ it is a pure functional language like Haskell (although with fewer fancy syntax/type classes) but it has some lovely libraries for visualisation and even with plain elm (+ elm-ui) doing string transformations can be easily done.
- Course using F#: Write your own tiny programming system(s)
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Building React Components Using Unions in TypeScript
I get it. However, the whole point of using Unions to narrow your types, ensure only a set of possible scenarios can occur, and only access data of a particular union when it’s safe to do so. That’s some of what pattern matching can provide, and 100% of what using switch statements in TypeScript with their Discriminated Unions can provide. Yes, it’s not 100% exhaustive, but TypeScript is not soundly typed, and even Elm which is still has the same issue TypeScript does: You’re running in JavaScript where anything is possible. So it’s good enough to build with and much better than what you had.
- What's the state of the Elm repo? · Issue #2308 · elm/compiler
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How to render a basic calendar UI in Elm
The beauty of a language like Elm (and other lambda-calculus / functional programming inspired languages) is that there's very little transformation involved in going from an idea to code. And that seems to have a big impact on getting things done.
- Como desenvolvi um backend web em Clojure
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Is it possible to write games like Pac-Man in a functional language?
I think the most fun and approachable way for beginners to build games with functional programming is with Elm [1].
See a few (small, demo) games built by the community in [2] .
Notice Elm has abandoned the FRP approach in favor of Model-View-Update [3].
[1] https://elm-lang.org/
What are some alternatives?
domonic - Create HTML with python 3 using a standard DOM API. Includes a python port of JavaScript for interoperability and tons of other cool features. A fast prototyping library.
rescript-compiler - The compiler for ReScript.
wasmer-python - 🐍🕸 WebAssembly runtime for Python
haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.
aiohttp-json-rpc - Implements JSON-RPC 2.0 using aiohttp
purescript - A strongly-typed language that compiles to JavaScript
ryact - Ryact(Breact but 10x faster): a react-like framework to build super-fast web apps in python.
yew - Rust / Wasm framework for creating reliable and efficient web applications
tocbot - Build a table of contents from headings in an HTML document.
idris - A Dependently Typed Functional Programming Language
dashborg-go-sdk - Modern internal tools. Defined, controlled, and deployed directly from backend code. No JavaScript. Secure.
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.