dom-expressions
Elm
dom-expressions | Elm | |
---|---|---|
9 | 198 | |
829 | 7,451 | |
- | 0.2% | |
9.2 | 5.4 | |
3 days ago | about 2 months ago | |
JavaScript | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
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dom-expressions
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A (Mostly) Complete Guide to React Rendering Behavior
I wonder how it compares to https://github.com/ryansolid/dom-expressions/tree/main/packa...
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Resources for understanding the Solid compiler
The template core, which is in https://github.com/ryansolid/dom-expressions/tree/main/packages/dom-expressions This template core manages the DOM and SSR-related APIs that is usually hidden from the user. This core is also "cloned" into the SolidJS repo via Rollup.
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The creator of Webpack introduces Turbopack, a Rust-based successor that's 700x faster
Revised my comment. However, I'm required to use Babel for: https://github.com/ryansolid/dom-expressions/tree/main/packages/babel-plugin-jsx-dom-expressions and a couple other small plugins.
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Voby: Simplifications Over Solid - No Babel, No Compiler
Solid's transform seems fairly time consuming and difficult to maintain to me, though maybe it isn't, I'm not familiar with that code or with writing Babel transforms in general, you decide.
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Exploring Frontend Frameworks' Internals – Part 1: The basic structure of Frontend frameworks + Vue 3’s reactivity
vuerx-jsx is using Vue's reactivity system (@vue/reactivity) with Solid's DOM renderer. Both offer blazingly fast performance, (much) faster than their original usage.
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Show HN: I made React with a faster Virtual DOM
Solid is great, you can also use it with hyper dom expressions: https://github.com/ryansolid/dom-expressions
- UIs Are Streaming Dags
- How to Rapidly Improve at Any Programming Language
- A few reasons why I love Solid.js
Elm
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Ludic: New framework for Python with seamless Htmx support
Elm [1] is based on a similar idea. Build your app from pure functions that return HTML tags.
[1] https://elm-lang.org/
- Learning Elm by porting a medium-sized web front end from React (2019)
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Can you make your own JavaScript by implementing ECMAScript standard?
You also wouldn't really be creating your own new programing language. You would be creating something that can run JavaScript by following JavaScript standards and syntax. You might be able to add some non-standard features of your own on top of those standards, or include your own standard library of helpers or utilities, but you can't completely make a new or alternative language and then load it in the browser (or at least not by reimplementing ECMAScript standards... you actually can make your own language that runs within any Javascript enviroment, if you provide an interpreter or compiler that transforms it into valid JS. Some people have done something like this, eg Elm: https://elm-lang.org/).
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What is the best way to present the user the results of Haskell computations?
You should at least have a look at https://elm-lang.org/ it is a pure functional language like Haskell (although with fewer fancy syntax/type classes) but it has some lovely libraries for visualisation and even with plain elm (+ elm-ui) doing string transformations can be easily done.
- Course using F#: Write your own tiny programming system(s)
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Building React Components Using Unions in TypeScript
I get it. However, the whole point of using Unions to narrow your types, ensure only a set of possible scenarios can occur, and only access data of a particular union when it’s safe to do so. That’s some of what pattern matching can provide, and 100% of what using switch statements in TypeScript with their Discriminated Unions can provide. Yes, it’s not 100% exhaustive, but TypeScript is not soundly typed, and even Elm which is still has the same issue TypeScript does: You’re running in JavaScript where anything is possible. So it’s good enough to build with and much better than what you had.
- What's the state of the Elm repo? · Issue #2308 · elm/compiler
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How to render a basic calendar UI in Elm
The beauty of a language like Elm (and other lambda-calculus / functional programming inspired languages) is that there's very little transformation involved in going from an idea to code. And that seems to have a big impact on getting things done.
- Como desenvolvi um backend web em Clojure
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Is it possible to write games like Pac-Man in a functional language?
I think the most fun and approachable way for beginners to build games with functional programming is with Elm [1].
See a few (small, demo) games built by the community in [2] .
Notice Elm has abandoned the FRP approach in favor of Model-View-Update [3].
[1] https://elm-lang.org/
What are some alternatives?
solid-start - SolidStart, the Solid app framework
rescript-compiler - The compiler for ReScript.
solidjs - A tiny (200 bytes) connector for Storeon and Solid.js
haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.
solid-styled-jsx - A Styled JSX wrapper for Solid
purescript - A strongly-typed language that compiles to JavaScript
Stacktribution - A tiny webapp to generate proper attribution to a Stack Overflow's answer.
yew - Rust / Wasm framework for creating reliable and efficient web applications
solid-styled-components - A 1kb Styled Components library for Solid
idris - A Dependently Typed Functional Programming Language
odoyle-rules - A rules engine for Clojure(Script)
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.