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Hello 👋, my name is Fabio and in the process of trying to deeply understand the awesome Solid framework I ended up writing my own standalone reactivity library, Oby, and a Solid-like reactive framework on top of it, Voby.
Hello 👋, my name is Fabio and in the process of trying to deeply understand the awesome Solid framework I ended up writing my own standalone reactivity library, Oby, and a Solid-like reactive framework on top of it, Voby.
Solid's transform seems fairly time consuming and difficult to maintain to me, though maybe it isn't, I'm not familiar with that code or with writing Babel transforms in general, you decide.
If you are writing something tiny, or something with specific constrains like an e-commerce, that could be appealing for you, but for rich client-side applications, which is what I'm interested in, that's approximately insignificant. For example in VS Code the editor component alone, Monaco, is responsible for 1MB+ of JavaScript.
Hello 👋, my name is Fabio and in the process of trying to deeply understand the awesome Solid framework I ended up writing my own standalone reactivity library, Oby, and a Solid-like reactive framework on top of it, Voby.
Voby has no custom Babel transform for the JSX, and no custom compiler of any kind, it just works out of the box with the transform that TypeScript ships with, or with no JSX at all if you are into that.
This series will largely contain personal opinions, if what you like is different you may very well see some of Solid's decisions as the simplifications instead, and you may very well consider some as being over-simplifications. Also Voby is somewhat narrower in scope, it's designed for writing rich and performant client-side apps, things like VS Code rather than a blog, the potential server-side applications are largely out of scope for Voby (though potentially one should be able to wire it with Astro or something, and a basic renderToString function is provided), but they aren't for Solid. Just keep that in mind.
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