dnSpy
x64dbg
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dnSpy | x64dbg | |
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2 | 32 | |
17,639 | 43,170 | |
- | 0.9% | |
6.5 | 9.1 | |
over 3 years ago | 4 days ago | |
C# | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dnSpy
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[MOD/FIX] Proportional haven-recruit chance
dnSpy https://github.com/0xd4d/dnSpy
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I was hoping to get some insight into this crash?
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. Inner exception callstack: No inner exception was thrownOuter exception callstack: at TaleWorlds.CampaignSystem.Actions.LeaveTroopsToSettlementAction.ApplyInternal(MobileParty mobileParty, Settlement settlement, Int32 numberOfTroopsWillBeLeft, Boolean archersAreHighPriority) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.GarrisonTroopsCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3) at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty(MobileParty mobileParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.HandleSettlementEncounter(MobileParty attackerParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.HandleSettlementEncounter(MobileParty attackerParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.CheckSettlementEncounter(MobileParty mobileParty) at TaleWorlds.CampaignSystem.Campaign.HandleEncounters(Single dt) at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt) at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt) at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt) at TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(Single dt)
x64dbg
- we need a 2015E revival.
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Too Many Fonts in Windows 10 Can Cause Slow Application Starts
I have never heard anyone say anything good about the Visual Studio debugger before. Now, I'm not a Windows person but I'm not gonna argue for gdb or lldb here. RemedyBG and x64dbg are the two debuggers I've heard good things about though I've never used them because, again, not a Windows person.
[1] https://remedybg.handmade.network/
[2] https://x64dbg.com/
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Advice needed on disabling license checks on some old proprietary abandonware
I'd help you out but because of circumstances I have no laptop with me. You need x86/x64 debugger to do this. This one for example Find a registration procedure and look for possible brenching to other parts of code in assembly. It's probably somewhere in the beginning. Exclude code validation and export new program version.
- Looking for x64 emulator to learn assembly ?
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C/C++: Where is the address of a declared variable stores?
One interesting thing you can do is download an app like https://x64dbg.com/ or cheat engine, which will let you see the memory. You can look at the process for something you’ve made and explore it. Log a memory address from your app then go find it in the tool and interpret the bytes as an integer. Find a string and see how that works. Find a pointer, read the address it’s pointing then go look at that address. You start to see how different containers store data. I find it fascinating.
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Is there a tool that can show you an EIP trace of a game?
If you want to also do dynamic analysis (debugging) you can use https://x64dbg.com.
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Star Wars Squadrons Windows 7 help (epic games ea origin)
close origin and download this debugger https://github.com/x64dbg/x64dbg/releases
- Lulu não foi eleito pelo povo brasileiro. Foi escolhido pelo sistema eleitoral
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How do I get opcode instructions from hexdump
.exe is a complex format and not something you're going to extract raw instructions from using a hexdump. What you need is a "disassembler". For Windows I'd recommend x64dbg.
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DayZ running on Apple Silicon 🔥
Patch the DayZServer_x64.exe, change "test al, al" to "cmp al, 2". i used x64dbg (https://x64dbg.com) a good video for the whole process: https://drive.google.com/file/d/1F1A0lpumREPXtVeoTMq1HiEnvaZp-NUU/view
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
ghidra - Ghidra is a software reverse engineering (SRE) framework
de4dot - .NET deobfuscator and unpacker.
dnSpy
JustDecompile Engine - The decompilation engine of JustDecompile
ImHex - 🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
cli - GitHub’s official command line tool
pycdc - C++ python bytecode disassembler and decompiler
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
Disassembler
shadowsocks-windows - A C# port of shadowsocks
Scylla - Imports Reconstructor