dmg-acid2
đ The Acid2 test, now for the original Game Boy! đ (by mattcurrie)
mooneye-test-suite
Mooneye Test Suite is a suite of Game Boy test ROMs (by Gekkio)
dmg-acid2 | mooneye-test-suite | |
---|---|---|
7 | 5 | |
133 | 86 | |
- | - | |
0.0 | 5.3 | |
about 4 years ago | 3 months ago | |
Assembly | Assembly | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dmg-acid2
Posts with mentions or reviews of dmg-acid2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-22.
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
mooneye-test-suite
Posts with mentions or reviews of mooneye-test-suite.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-15.
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Best documentation for the details?
The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
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Game Boy timing question
I am working on my Game Boy emulator and I'm trying to get the timer to work with mooneyes acceptance tests. Take this one as an example.
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Help debugging GB CPU timings
The mooneye-gb test suite has very specific tests for the timer (maybe too precise, they require emulating every little detail â but if you want that kind of accuracy, way to go)
What are some alternatives?
When comparing dmg-acid2 and mooneye-test-suite you can also consider the following projects:
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
pandocs - The single, most comprehensive Game Boy technical reference.
gb-test-roms - Collection of Game Boy test roms.
GameboyCPUTests - Test data for developers of Gameboy emulators.
scribbltests - A collection of self-written Gameboy Test ROMs.
boytacean - A GB emulator that is written in Rust đĻ!
GB - Game Boy Assembly Programming
blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
gb-ctr - Game Boy: Complete Technical Reference
dmg-acid2 vs Gameboy-logs
mooneye-test-suite vs pandocs
dmg-acid2 vs gb-test-roms
mooneye-test-suite vs gb-test-roms
dmg-acid2 vs pandocs
mooneye-test-suite vs GameboyCPUTests
dmg-acid2 vs scribbltests
mooneye-test-suite vs boytacean
dmg-acid2 vs GB
mooneye-test-suite vs blarggs-test-roms
dmg-acid2 vs awesome-gbdev
mooneye-test-suite vs gb-ctr