dlfcn-win32 VS wdl-ol

Compare dlfcn-win32 vs wdl-ol and see what are their differences.

wdl-ol

Enhanced version of Cockos' iPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported. NOTE: THIS IS OBSOLETE, PLEASE SEE IPLUG2: (by olilarkin)
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dlfcn-win32 wdl-ol
1 1
285 933
1.4% -
4.2 0.0
4 months ago over 2 years ago
C C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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dlfcn-win32

Posts with mentions or reviews of dlfcn-win32. We have used some of these posts to build our list of alternatives and similar projects.
  • Stuck on how to properly install "dlfcn-win32-config.cmake" for Ignition Common (for Gazebo)
    1 project | /r/ROS | 25 Feb 2022
    When trying to configure and build ign-common (second step 3.), a required dependency is dlfcn-win32.cmake. This isn't mentioned in the instructions as something to install, so I just grabbed it from https://github.com/dlfcn-win32/dlfcn-win32. However, dlfcn-win32-config.cmake comes as an .in file ("dlfcn-win32-config.cmake.in"). Removing the ".in" extension just makes it unreadable when configuring ign-common. How do I properly install the module for ign-cmake?

wdl-ol

Posts with mentions or reviews of wdl-ol. We have used some of these posts to build our list of alternatives and similar projects.
  • Clap: Née
    1 project | news.ycombinator.com | 26 Jun 2022
    quite some time ago, i used to write audio plugins. i'd started by using WDL-OL[1], but quickly ended up re-writing most of the front-end code to use Direct2D/Cocoa + OpenGL, as i began to run into limitations with the rendering capabilities. in time, i ended up rewriting most of the framework in order to take advantage of VST3 and AAX's more.. separated APIs.

    Steinberg did some really good work with the design of VST3, and it's frustrating that it never really took off. it's the only plugin API that can actually guarantee sample-accuracy. the initial design required UI and processor separation.

    it turns out that latter point seems to unstick many developers. contrasted with AAX (which i'm also keen on), AAX allows for even more modular architectures (which you'd need to operate around, if you wanted to use their DSP hardware), however, AVID - perhaps learning from VST3's mistakes - made "singleton" architectures allowable straight away.

    a subsequent release of VST3 allowed for singleton architectures, given that so many people seemed to be put off with the (imo slightly) increased complexity, but it was too late. at least until recently, people are still writing VST2 plugins, and VST3 support across DAWs is not as extensive as VST2's.

    [1] - https://github.com/olilarkin/wdl-ol

What are some alternatives?

When comparing dlfcn-win32 and wdl-ol you can also consider the following projects:

clap - Audio Plugin API

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

slack-libpurple - Slack module for libpurple

Manhunt.PluginMH - Free camera, first person mode and more!

vlc-pause-click-plugin - Plugin for VLC that pauses/plays video on mouse click

awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources

gimp-plugin-bimp - BIMP. Batch Image Manipulation Plugin for GIMP.

LuaScript - Notepad++ plugin for Lua scripting capabilities

wal2json - JSON output plugin for changeset extraction

iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web