wdl-ol VS Manhunt.PluginMH

Compare wdl-ol vs Manhunt.PluginMH and see what are their differences.

wdl-ol

Enhanced version of Cockos' iPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported. NOTE: THIS IS OBSOLETE, PLEASE SEE IPLUG2: (by olilarkin)

Manhunt.PluginMH

Free camera, first person mode and more! (by ermaccer)
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wdl-ol Manhunt.PluginMH
1 1
933 27
- -
0.0 3.9
over 2 years ago 6 months ago
C C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wdl-ol

Posts with mentions or reviews of wdl-ol. We have used some of these posts to build our list of alternatives and similar projects.
  • Clap: Née
    1 project | news.ycombinator.com | 26 Jun 2022
    quite some time ago, i used to write audio plugins. i'd started by using WDL-OL[1], but quickly ended up re-writing most of the front-end code to use Direct2D/Cocoa + OpenGL, as i began to run into limitations with the rendering capabilities. in time, i ended up rewriting most of the framework in order to take advantage of VST3 and AAX's more.. separated APIs.

    Steinberg did some really good work with the design of VST3, and it's frustrating that it never really took off. it's the only plugin API that can actually guarantee sample-accuracy. the initial design required UI and processor separation.

    it turns out that latter point seems to unstick many developers. contrasted with AAX (which i'm also keen on), AAX allows for even more modular architectures (which you'd need to operate around, if you wanted to use their DSP hardware), however, AVID - perhaps learning from VST3's mistakes - made "singleton" architectures allowable straight away.

    a subsequent release of VST3 allowed for singleton architectures, given that so many people seemed to be put off with the (imo slightly) increased complexity, but it was too late. at least until recently, people are still writing VST2 plugins, and VST3 support across DAWs is not as extensive as VST2's.

    [1] - https://github.com/olilarkin/wdl-ol

Manhunt.PluginMH

Posts with mentions or reviews of Manhunt.PluginMH. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

What are some alternatives?

When comparing wdl-ol and Manhunt.PluginMH you can also consider the following projects:

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

Manhunt2.PluginMH2 - Firearms execution restoration, 60 fps patch and more!

dlfcn-win32 - Official dlfcn-win32 repo

gimp-plugin-bimp - BIMP. Batch Image Manipulation Plugin for GIMP.

awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources

Manhunt.Fixer - A gui tool to fix Manhunt.

LuaScript - Notepad++ plugin for Lua scripting capabilities

iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web