wdl-ol VS JUCE

Compare wdl-ol vs JUCE and see what are their differences.

wdl-ol

Enhanced version of Cockos' iPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported. NOTE: THIS IS OBSOLETE, PLEASE SEE IPLUG2: (by olilarkin)

JUCE

JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins. (by juce-framework)
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wdl-ol JUCE
1 105
933 6,148
- 2.1%
0.0 9.5
over 2 years ago 12 days ago
C C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wdl-ol

Posts with mentions or reviews of wdl-ol. We have used some of these posts to build our list of alternatives and similar projects.
  • Clap: Née
    1 project | news.ycombinator.com | 26 Jun 2022
    quite some time ago, i used to write audio plugins. i'd started by using WDL-OL[1], but quickly ended up re-writing most of the front-end code to use Direct2D/Cocoa + OpenGL, as i began to run into limitations with the rendering capabilities. in time, i ended up rewriting most of the framework in order to take advantage of VST3 and AAX's more.. separated APIs.

    Steinberg did some really good work with the design of VST3, and it's frustrating that it never really took off. it's the only plugin API that can actually guarantee sample-accuracy. the initial design required UI and processor separation.

    it turns out that latter point seems to unstick many developers. contrasted with AAX (which i'm also keen on), AAX allows for even more modular architectures (which you'd need to operate around, if you wanted to use their DSP hardware), however, AVID - perhaps learning from VST3's mistakes - made "singleton" architectures allowable straight away.

    a subsequent release of VST3 allowed for singleton architectures, given that so many people seemed to be put off with the (imo slightly) increased complexity, but it was too late. at least until recently, people are still writing VST2 plugins, and VST3 support across DAWs is not as extensive as VST2's.

    [1] - https://github.com/olilarkin/wdl-ol

JUCE

Posts with mentions or reviews of JUCE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.

What are some alternatives?

When comparing wdl-ol and JUCE you can also consider the following projects:

dlfcn-win32 - Official dlfcn-win32 repo

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

Manhunt.PluginMH - Free camera, first person mode and more!

iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web

awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

LuaScript - Notepad++ plugin for Lua scripting capabilities

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

audiogridder - DSP servers using general purpose computers and networks

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

Boost - Super-project for modularized Boost