dirs-rs
rust-sdl2
dirs-rs | rust-sdl2 | |
---|---|---|
3 | 33 | |
608 | 2,617 | |
3.1% | 1.1% | |
2.9 | 6.9 | |
about 1 month ago | 8 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dirs-rs
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Why the Windows Registry sucks technically (2010)
There are several libraries that handle directory for you in the appropriate OS-specific manner.
One Rust example being https://github.com/dirs-dev/dirs-rs
> The library provides the location of these directories by leveraging the mechanisms defined by
> the XDG base directory and the XDG user directory specifications on Linux and Redox
> the Known Folder API on Windows
> the Standard Directories guidelines on macOS
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Rust 1.62.0 pre-release testing
Yes. We have dirs for that, folks!
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Hey Rustaceans! Got an easy question? Ask here (5/2021)!
I'm using dirs to get the home directory. However, dirs::home_dir() returns an Option, which I can't quite grasp how to extract the string from, and the repo doesn't have examples for it either.
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
libsqlfs - a library that implements a POSIX style filesystem on top of an SQLite database
winit - Window handling library in pure Rust
tail - My implementation of the tail tool to (continuously) read the tail end of a file. See https://en.wikipedia.org/wiki/Tail_(Unix)
bevy - A refreshingly simple data-driven game engine built in Rust
nix-1p - A (more or less) one page introduction to Nix, the language.
Amethyst - Data-oriented and data-driven game engine written in Rust
wedge_of_existence - an ascii game set in a modern world
rust-sdl - SDL bindings for Rust
aoc-runner-derive
raylib - A simple and easy-to-use library to enjoy videogames programming
nix-book - Nix documentation – centralized community online learning resource for Nix
Crayon - A small, portable and extensible game framework written in Rust.