dialogic
DialogueNodes
dialogic | DialogueNodes | |
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59 | 5 | |
3,263 | 275 | |
5.3% | - | |
9.4 | 7.5 | |
4 days ago | 7 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
DialogueNodes
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Dialogue Nodes v1.0.2a available for Godot 4.2. Create complex branching dialogues with ease!
Dialogue Nodes : https://github.com/nagidev/DialogueNodes/tree/godot-4.2
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Dialogic or Dialogue manager vs INK?
Hi! If you'd like to have a dialogue graph interface, you can use my addon: Dialogue Nodes It's quite basic but it has all the tools you might need for a complete dialogue system with a very easy to understand interface. Give it a shot (examples included).
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How do I create a custom node in a plugin that is an entire scene and not just a normal node with a custom script? Example: Dialog Box
You can check out the plugin I made for this specific purpose. Basically, I add the children and their properties through code when the node is added to tree.
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Godot for GUI
DialogueNodes. A Godot Plugin for creating and exporting dialogue trees. Opensource https://github.com/nagidev/DialogueNodes
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My submission for the Godot Addon Jam - Dialogue Nodes
Github Repository
What are some alternatives?
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
AutotileEditor - Addon Godot - Convert tilesets, autotiles and autotiles animated from RPG Maker to tilesets of Godot
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
godot-proposals - Godot Improvement Proposals (GIPs)
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
ink - inkle's open source scripting language for writing interactive narrative.
GodotDynamicInventorySystem - Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
audio_station - Audio list player with control, spectrum analyzer and bus effects.