zork VS BrogueCE

Compare zork vs BrogueCE and see what are their differences.

BrogueCE

Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game (by tmewett)
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zork BrogueCE
2 150
574 890
- -
0.0 8.3
over 1 year ago 11 days ago
C C
- GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zork

Posts with mentions or reviews of zork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-01.

BrogueCE

Posts with mentions or reviews of BrogueCE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing zork and BrogueCE you can also consider the following projects:

Quake-III-Arena-Kenny-Edition - The cradle of Quake III Arena

brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.

yojimbo - A network library for client/server games written in C++

NetHack - Official NetHack Git Repository

lighthouse-of-doom - A simple text-based adventure game

brogue-android-port - Brogue Android Port

remc2 - Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

twinejs - Twine, a tool for telling interactive, nonlinear stories

crawl - Dungeon Crawl: Stone Soup official repository

sil-q

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.