zork VS Quake-III-Arena-Kenny-Edition

Compare zork vs Quake-III-Arena-Kenny-Edition and see what are their differences.

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zork Quake-III-Arena-Kenny-Edition
2 2
574 290
- -
0.0 0.0
over 1 year ago over 2 years ago
C C
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zork

Posts with mentions or reviews of zork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-01.

Quake-III-Arena-Kenny-Edition

Posts with mentions or reviews of Quake-III-Arena-Kenny-Edition. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-27.

What are some alternatives?

When comparing zork and Quake-III-Arena-Kenny-Edition you can also consider the following projects:

yojimbo - A network library for client/server games written in C++

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

lighthouse-of-doom - A simple text-based adventure game

ncnn - ncnn is a high-performance neural network inference framework optimized for the mobile platform

remc2 - Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb

twinejs - Twine, a tool for telling interactive, nonlinear stories