deno_lint
Graphite
deno_lint | Graphite | |
---|---|---|
11 | 46 | |
1,501 | 6,903 | |
0.2% | 19.4% | |
8.6 | 9.6 | |
8 days ago | 2 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deno_lint
- Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg
-
Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.
I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.
[1] https://github.com/rome/tools
[2] https://github.com/denoland/deno_lint
-
Deno 1.28: Featuring 1.3M New Modules
Though, for large scale projects, I’d wait until https://github.com/denoland/deno_lint/issues/303 is done; if they tackle that, they tackled types, and that’s the single big thing yet to tackle.
-
Everytime I use Deno.js it is harder to go back to Node.
There isn't any uniformity that could be reasonably achieved once plugins are added to a linter. Someone will always want an edge case for their project covered even if it's not in the uniform configuration; most large projects either use plugins or custom rules outside of what ESLint provides. Deno understands this too given that plugin support is being considered.
-
Fresh framework IDE & Lint Config?
Deno's lint config is under deno.json or deno.jsonc and is limited to the following rules: https://lint.deno.land/
-
Learning TypeScript? try Deno
$ deno lint (prefer-const) `order` is never reassigned let order = new Order() ^^^^^ at /Users/dina/try-deno/design-patterns/state.ts:106:4 hint: Use `const` instead help: for further information visit https://lint.deno.land/#prefer-const Found 24 problems Checked 25 files
-
deno_lint VS ESLint - a user suggested alternative
2 projects | 24 Dec 2021
-
deno_lint VS quick-lint-js - a user suggested alternative
2 projects | 24 Dec 2021
-
Rust Is The Future of JavaScript Infrastructure
I built one of the tools mentioned in the article, Deno's linter. Its binary is over 30 MiB:
-
OSS Contributions: 16th-23rd August 2021
After a long time, I started contributing to open-source software. For a long time, I had my eye on Deno. This week, I merged my first PR in Deno Lint. Following is the detailed post about the issue.
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
-
Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
-
Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
-
Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
-
What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
-
New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
What are some alternatives?
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
dprint - Pluggable and configurable code formatting platform written in Rust.
Method-Draw - Method Draw, the SVG Editor for Method of Action
deno_sdl2 - SDL2 module for Deno
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
dvm - 🦕 Deno Version Manager - Easy way to manage multiple active deno versions.
bevy - A refreshingly simple data-driven game engine built in Rust
quick-lint-js - quick-lint-js finds bugs in JavaScript programs
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]