dear_bindings
miniaudio
dear_bindings | miniaudio | |
---|---|---|
2 | 27 | |
214 | 3,640 | |
3.3% | - | |
7.6 | 8.1 | |
15 days ago | 7 days ago | |
Python | C | |
MIT License | GNU General Public License v3.0 or later |
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dear_bindings
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Swig – Connect C/C++ programs with high-level programming languages
> create a proper C binding to the C++ interface
That's the generally recommended way of exposing your C++ library to any kind of non-C++ code.
I'm not aware of any software which directly helps with that, unfortunately. You either do it manually or write a bunch of custom scripts. Here's a recent example of the latter, from Dear ImGui:
https://github.com/dearimgui/dear_bindings
- Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
imgui-app - Dear IMGUI + Render + Window handling, amalgamation in two files ready to use
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
model-view-projection - view changes to model-view-projection matrix calculations in real time
libsoundio - C library for cross-platform real-time audio input and output
nuklear-quickdraw - quickdraw backend for nuklear (https://github.com/Immediate-Mode-UI/Nuklear)
soloud - Free, easy, portable audio engine for games
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
pybind11 - Seamless operability between C++11 and Python
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
raylib-php - PHP 8 Bindings to raylib