dear-imgui-unity
RSRevived
dear-imgui-unity | RSRevived | |
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3 | 9 | |
437 | 23 | |
0.0% | - | |
0.0 | 9.0 | |
about 1 year ago | 4 months ago | |
C# | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dear-imgui-unity
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Sharing Saturday #376
How about ImGui Unity?
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Unity IMGUI vs UI system for in game UI
I agree that immediate mode is a great paradigm. I wonder if you'd be better served using something like dear-imgui-unity -- dear-imgui is great and actively developed so you're more likely to see support for new features.
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Sharing Saturday #346
Hm, does this help: https://github.com/realgamessoftware/dear-imgui-unity?
RSRevived
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Sharing Saturday #459
Rogue Survivor Revived GitHub
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Anyone used the new generic math stuff in C# 11 yet?
Think "small" -- rather than directly implementing INumber, implement the individual interfaces that actually make sense. That's what I did for Rogue Survivor Revived's 2-d vector type. It was worth it, to suppress all that Python-generated code.
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Sharing Saturday #403
Plink Tried out the new Visual Studio 2022 flame graph. Profile-guided micro-optimization came through when it shouldn't have.
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Sharing Saturday #376
Inquiry made on C# reddit regarding what GUI frameworks will build on both Windows and Linux (the two platforms that have known developers available for Rogue Survivor forks). I was hoping to go pure Microsoft, but as Microsoft won't support Linux even for MAUI, that's a non-starter.
- How much can I expect the (release-mode) JIT to optimize simulating C++ member functions in C# generic functions?
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Sharing Saturday 348
Rogue Survivor Revived GitHub
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Cache-efficient design for iterating through a large number of objects?
Rogue Survivor Revived uses a Djikstra pathfinder with what loosely looks like a jump-point prefilter. (The cross-map pathfinding is too complex to have a reliable heuristic for A*.)
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Sharing Saturday #343
Rogue Survivor Revived GitHub
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
NaughtyAttributes - Attribute Extensions for Unity
roguelike - A stealth roguelike in development phase.
steamsky - Mirror of a roguelike in sky with a steampunk setting
sleepy
tcod_tutorial_v2 - HexDecimal's fork of the 2020 Python-tcod tutorial.
gruid - Cross-platform grid-based UI and game framework.
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.