Unity IMGUI vs UI system for in game UI

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • dear-imgui-unity

    Unity package for Dear ImGui

  • I agree that immediate mode is a great paradigm. I wonder if you'd be better served using something like dear-imgui-unity -- dear-imgui is great and actively developed so you're more likely to see support for new features.

  • imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

  • Your UI looks a lot nicer than I expected possible with IMGUI! (Maybe nicer and more game-thematic than anything I've built with dear-imgui, but I haven'r gone bonkers with theming.) I guess it used to be how UI was built in Unity, but I always forget that.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • NaughtyAttributes

    Attribute Extensions for Unity

  • I usually have one root component on the top-level gameobject in my UI that points to components on other things. I find that helps with navigation. I use Button from NaughtyAttributes in a bunch of my components to trigger their behaviour (fade in/out, etc), but don't have much custom inspector stuff aside from that.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Sharing Saturday #376

    6 projects | /r/roguelikedev | 20 Aug 2021
  • Macroquad egui DevTools: Rust Game Debugging UI

    3 projects | dev.to | 2 May 2024
  • Egui 0.27 – easy-to-use immediate mode GUI for Rust

    3 projects | news.ycombinator.com | 27 Mar 2024
  • Rust for Embedded Systems: Current State, Challenges and Open Problems

    4 projects | news.ycombinator.com | 4 Mar 2024
  • Recording and visualising the 20k system calls it takes to "import seaborn"

    3 projects | news.ycombinator.com | 16 Feb 2024