dear-imgui-unity VS CyberRogue

Compare dear-imgui-unity vs CyberRogue and see what are their differences.

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dear-imgui-unity CyberRogue
3 3
437 0
0.0% -
0.0 0.0
about 1 year ago about 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dear-imgui-unity

Posts with mentions or reviews of dear-imgui-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-20.

CyberRogue

Posts with mentions or reviews of CyberRogue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-17.
  • PBR Pixel Art?
    2 projects | /r/Unity3D | 17 Jan 2021
    It's made with Unity and custom shader, that will not ruin pixel art. Here's link to project github with rewritten shader. Original shader was written by truepak.
  • Visual test scene
    1 project | /r/Unity3D | 17 Jan 2021
    This shader was orginally described here by greatestbear. Then it was rewritten to match URP here. Now I have rewritten it to match URP 10.2 here. It's free.
  • Sharing Saturday #346
    4 projects | /r/roguelikedev | 15 Jan 2021
    Well, the best news is that I managed to find an implementation of Texel Space Shading. This shader allows the same lighting value to be used for the entire texel. It sounds strange, but it's easier to show it once than to explain it a hundred times (here is a visual comparison). This way you can preserve pixel art, but still use light, which means the walls won't be flat and the signs will glow. Another interesting thing I discovered in Unity is VFX. It would seem - nothing special, but this technology allows you to make sufficiently high-quality effects for pixel art, if you round off the particle size and location to the desired values ​​- in the end we will get the generated pixel effect (vfx is noticable at comparison video). That's all for now. At this stage, the project is open, the link to the repository at github.

What are some alternatives?

When comparing dear-imgui-unity and CyberRogue you can also consider the following projects:

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

gruid - Cross-platform grid-based UI and game framework.

NaughtyAttributes - Attribute Extensions for Unity

sleepy

steamsky - Mirror of a roguelike in sky with a steampunk setting

Pixel-Art-material-previewer

libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.

RSRevived