dijkstra VS captain-holetooth

Compare dijkstra vs captain-holetooth and see what are their differences.

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dijkstra captain-holetooth
1 1
1 68
- -
10.0 10.0
almost 2 years ago over 1 year ago
Yacc Yacc
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dijkstra

Posts with mentions or reviews of dijkstra. We have used some of these posts to build our list of alternatives and similar projects.
  • Need help with a somewhat advanced maze-solving program
    1 project | /r/gamemaker | 12 May 2023
    Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.

captain-holetooth

Posts with mentions or reviews of captain-holetooth. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dijkstra and captain-holetooth you can also consider the following projects:

UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3

Play - Free and open source singing game with song editor for desktop, mobile, and smart TV

useful-gml-scripts - Useful GML Scripts

pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.

CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms

TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.

gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

SwiftGraph - A Graph Data Structure in Pure Swift

jazz2 - 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2