ddisasm
pharos
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ddisasm | pharos | |
---|---|---|
4 | 5 | |
617 | 1,481 | |
3.1% | 1.8% | |
9.5 | 4.8 | |
8 days ago | 16 days ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ddisasm
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Starting an open-source re-implementation of an old game
The closest you can get to something like you describe is https://github.com/GrammaTech/ddisasm, but even that won't give you a byte-exact result due to alignment and instruction encoding differences. And it's not perfect, you'll get subtle new bugs. And distributing it is problematic.
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Is taking the ASM dump from Ida pro after human correction a good way to re-write the software from scratch?
Reassembling is easier but still pretty hard if you want something actually modifiable cause you need to distinguish code and data and find cross-references. There's a research project: https://github.com/GrammaTech/ddisasm
- Program modification via reassembling
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Hacking a game with DLL injection [Game Hacking 101]
It would be interesting to explore a different path: https://github.com/GrammaTech/ddisasm
pharos
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Any Tips for Reversing x86 C++ Decryption Functions?
OOAnalyzer is wonderful for recovering class/function information C++ that makes manual vtable/RTTI perusing relatively moot. I ultimately installed it along with the rest of Pharos on Linux and it was a couple days of figuring before I got things running.
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Decompiling with AI is going to be revolutionary
Something that could be viable is e.g. learning the heuristics in a tool like https://github.com/cmu-sei/pharos instead of hand-crafting them. More coarse information like function partitioning, is this function a constructor etc.
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Is taking the ASM dump from Ida pro after human correction a good way to re-write the software from scratch?
That's why I eventually started looking for a more automated approach like https://github.com/cmu-sei/pharos.
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Analysis of large binaries and games in Ghidra-SRE
I recently started analysing a game with Ghidra. I found the plugin mentioned was actually fairly useless in my case (but this was version 9, maybe things have changed), instead I used OOAnalyzer [1] and its associated Ghidra plugin - great for bootstrapping a class hierarchy, which is otherwise extremely tedious to do. It took 24 hours and ~100GB of memory, so I ran it on AWS, splitting the analysis in parts according to [2]. Also I’d recommend looking into scripting, it can save you a lot of time in repetitive scenarios.
[1] https://github.com/cmu-sei/pharos/blob/master/tools/ooanalyz...
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Pharos\OOAnalyzer - how long is it supposed to run?
There's no reason to be alarmed just because you've been running for 14 hours and using 11gb of ram. But you should make sure you're not running out of ram. You should also absolutely be following the step-by-step guide which you already found. You don't want to have to restart from scratch if something goes wrong.
What are some alternatives?
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
e9patch - A powerful static binary rewriting tool
Triton - Triton is a dynamic binary analysis library. Build your own program analysis tools, automate your reverse engineering, perform software verification or just emulate code.
sleighcraft - sleigh craft!
qiling - A True Instrumentable Binary Emulation Framework
pharos - Automated static analysis tools for binary programs
e9afl - AFL binary instrumentation
LIEF - LIEF - Library to Instrument Executable Formats
B2R2 - B2R2 is a collection of useful algorithms, functions, and tools for binary analysis.
Virtuailor - IDAPython tool for creating automatic C++ virtual tables in IDA Pro