Starting an open-source re-implementation of an old game

This page summarizes the projects mentioned and recommended in the original post on /r/REGames

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  • ddisasm

    A fast and accurate disassembler

  • The closest you can get to something like you describe is https://github.com/GrammaTech/ddisasm, but even that won't give you a byte-exact result due to alignment and instruction encoding differences. And it's not perfect, you'll get subtle new bugs. And distributing it is problematic.

  • unknown-horizons

    Unknown Horizons official code repository

  • In case you didn't know about it you might be interested in contributing to https://unknown-horizons.org/

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • rct-release-test

  • OpenRct https://github.com/janisozaur/rct-release-test https://m.youtube.com/watch?v=cwBoUuy4nGc

  • Anno2018

    Rewriting Anno 1602 from scratch by using extracted assets from the original game.

  • mdcii-engine

    Platform independent remake of the game Anno 1602/1602AD.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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