dasp
vst-rs
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dasp | vst-rs | |
---|---|---|
3 | 7 | |
813 | 1,033 | |
4.8% | - | |
2.0 | 1.7 | |
about 1 month ago | 11 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dasp
- Elementary Audio: a modern platform for writing high performance audio software
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FunDSP 0.1.0, an audio processing and synthesis library
I'd say that interoperability with dasp could be considered here. It supports no_std environment, however looks like it supports only slices rather than proper audio buffers
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Signal processing library
There is Dasp which seems healthy (focusses on audio) and Basic_dsp which looks more like what I am looking for and which also seems maintained, but I am not sure if it is currently actually developed because the last updates seem to focus on dependency updates and documentation.
vst-rs
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What would you rewrite in Rust?
https://github.com/RustAudio/vst-rs this what you mean?
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How do you go about making VSTs?
I hate to "uhhmm ackchyually" this, but unless you need native VST3 support* (which uses the C++ ABI directly) other options are available, a favourite of mine would be Rust!
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OctaSine v0.7.0 released (free and open source FM synth VST plugin for macOS/Windows/Linux) with major improvements
VST2 bindings exist (https://github.com/RustAudio/vst-rs) but the VST3 and AU situation is rougher around the edges. There is work being done on abstracting over different plugin standards and easing parameter handling, notably https://github.com/wrl/baseplug and https://github.com/robbert-vdh/nih-plug, but nothing completely stable yet.
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Announcing Audio Limiter: automatically lower the volume of loud sounds on your computer in real-time
One limitation that they mention is "Only one GFX and one LFX APO can be registered for an output device and only one LFX APO can be registered for an input device." which could be a problem for people who are already using one like Equalizer APO. What you could do is make a VST version of your limiter using vst-rs and use Equalizer APO to handle the APO part.
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Elementary Audio: a modern platform for writing high performance audio software
I agree with the first half. For the second half, I think for beginners, the examples are very important. From this perspective, many Rust projects comes with examples:
https://github.com/RustAudio/vst-rs
Once following the readme, it is very easy to get it work in your own machine. Then beginners can edit things while learning new stuffs with books or online resources.
Rust audio has also got a very helpful Discord community where beginners can always ask questions.
For the GUI part, I am not an expert, but there are more and more Rust GUI libraries (egui, iced, druid, rui): among them, egui-rs and iced-rs can all be used for VST. Still, there are some examples to get started with.
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Show HN: Glicol(Graph-Oriented Live Coding Language) and DSP Lib Written in Rust
https://youtu.be/yFKH9ou_XyQ
If you want your own vst (with your name on the author and you can sell),you can start with vst-rs:
https://github.com/RustAudio/vst-rs
Wanna some GUI, here is a template:
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OctaSine, a FM-based VST2 synthesizer written in Rust
When I came across the vst-rs, I realised that I could try out writing an audio plugin. Since I was already familiar with FM synthesis from Elektron Monomachine and FM8, I decided to go with it. It has worked out pretty well.
What are some alternatives?
rust-dsp - A library for sound Digital Signal Processing, written in Rust
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
adsb_deku - ✈️ Rust ADS-B decoder + tui radar application
fundsp - Library for audio processing and synthesis
faust - Functional programming language for signal processing and sound synthesis
scirust - Scientific Computing Library in Rust
vst3-sys - Raw Bindings to the VST3 API
react-juce - Write cross-platform native apps with React.js and JUCE
OpenAudio - A list of open source VST/audio plugin projects. Please contribute more links or open source your own plugins.
vst3sdk - VST 3 Plug-In SDK
duplicate - Easy code duplicate with substitution for Rust