daggerfall-unity
Cataclysm-DDA
daggerfall-unity | Cataclysm-DDA | |
---|---|---|
302 | 1,903 | |
2,574 | 9,694 | |
- | 0.9% | |
9.5 | 10.0 | |
6 days ago | 5 days ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
daggerfall-unity
- Daggerfall Unity 1.0.0 Release
- Daggerfall Unity 0.16.2 Release Candidate
- Daggerfall Unity 0.16.0 Release Candidate
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I want to play daggerfall but as a non-pc player I’m having trouble with the controls, any advice?
You can get it from Daggerfall Unity's official website, dfworkshop.net. There should be a link to the download page at the top.
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How do i instal Daggerfall on my Mac?
If you're trying to install DFU, go to their latest release, download the mac version, and do not use the GOG cut, it is apparently incredibly bugged, messes with a lot of mods, and using either the bethesda website's download or the steam version for the original game files (both are free) skirts around some bug that comes with the GOG cut. I don't know what the GOG cut even is, but I've seen almost every mod on the Nexus say it's bugged and to not use it, so idk. If you don't care about mods, you will. Daggerfall is a Bethesda game, so you're bound to mod it to hell and back.
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Skyrim and oblivion quest marker supremists when they learn their game has unmarked quest
Yes! Here's their website
- Horse won’t sprint
- Help with letters
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Starfield's Procedural Tech Ideas Are built on Daggerfalls Success - Walking the Walk
Alternatively, check out Daggerfall Unity.
- Daggerfall Unity 0.15.3 Beta
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
openmw-android - OpenMW for Android
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
UndeadPeopleTileset - Back it up while it is still here, lads.
Elysium - Elysium is a visually focused list that is fully featured with hundreds of new additions and optional Creation Club support—extending the base setup with Enai Siaion's full suite of gameplay overhauls as well as various new quests and encounters. (6GB+ of VRAM Required.)
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
redguard-unity - Main repository containing the Unity project and the wiki
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
cdda-guide - The Hitchhiker's Guide to the Cataclysm