abstreet VS flashdark

Compare abstreet vs flashdark and see what are their differences.

abstreet

A traffic simulation game exploring how small changes to roads affect cyclists, transit users, pedestrians, and drivers. [Moved to: https://github.com/a-b-street/abstreet] (by dabreegster)
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abstreet flashdark
6 1
5,541 7
- -
9.9 10.0
over 3 years ago over 1 year ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

abstreet

Posts with mentions or reviews of abstreet. We have used some of these posts to build our list of alternatives and similar projects.
  • Transforming OpenStreetMap into thick roads and intersections
    1 project | news.ycombinator.com | 18 Sep 2021
    I haven't given any love to the poor tutorial mode in ages, so I'm not surprised you found a bug. Please file an issue (https://github.com/dabreegster/abstreet/issues) and describe how to reproduce the problem. If you can open the browser developer console (Ctrl+shift+I in firefox), often the last part will be really helpful.
  • 15-minute Santa: Deliver gifts around real cities
    1 project | /r/playmygame | 27 Dec 2020
    The game runs on Windows, Mac, Linux, and a web browser -- but no mobile. The game is open source. If you'd like to add levels for your own city, get in touch!
  • 15-minute Santa: a game about Seattleā€™s land use
    1 project | /r/urbanplanning | 21 Dec 2020
    Everything we're building uses OpenStreetMap, so if you want to see this game or walkshed tool work in your city, open a Github issue. Ideally include public data for land use, like this, so we know how many housing units each building has.
    1 project | /r/rust_gamedev | 21 Dec 2020
    When I decided a few weeks ago to build this game, I thought about trying out Amethyst or another engine, but since the map rendering code has had so much work, I wound up just extending widgetry to allow for a few more arcade game-like controls. So, the code may be interesting as an example of a Rust game not using an existing engine, and also not making use of any ECS. I'm hoping to get time in the new year to finish releasing the UI infrastructure as a standalone crate.

flashdark

Posts with mentions or reviews of flashdark. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing abstreet and flashdark you can also consider the following projects:

football-simulator - Football simulation engine (like Football Manager) written in pure Rust

graveyard-shift - deck-building puzzler board game

simuwaerm - A simple heat simulation in pure Rust.

dont-give-up-the-cat - Tonight, your owner let you out in the woods

mimirsbrunn - Geocoding and reverse-geocoding (with OSM data)

citybound - A work-in-progress, open-source, multi-player city simulation game.

yayagram - Play nonograms/picross in your terminal

opening-hours-rs - A parser for the opening_hours fields from OpenStreetMap.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

simconnect-sdk-rs - SimConnect SDK in Rust. An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience.

ggez - Rust library to create a Good Game Easily