curve-shortening-demo
Visualize curve shortening flow in your browser. (by acarapetis)
straight-skeleton
Straight skeleton algorithm implementation in TypeScript (by StrandedKitty)
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curve-shortening-demo | straight-skeleton | |
---|---|---|
1 | 1 | |
21 | 37 | |
- | - | |
0.0 | 5.8 | |
about 1 year ago | 8 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
curve-shortening-demo
Posts with mentions or reviews of curve-shortening-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-16.
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(Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
For the front and back I do some curve shortening on the outline (I shrink it). To do this I ported this lib to c#: https://github.com/acarapetis/curve-shortening-demo
straight-skeleton
Posts with mentions or reviews of straight-skeleton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-03.
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Streets GL — a new 3D renderer for OSM
Hi, I've ported a C# implementation of straight skeleton algorithm to TS for this specific purpose: https://github.com/StrandedKitty/straight-skeleton Though I don't think you should use it, it fails quite a lot on OSM data. I would suggest looking into the straight skeleton implementation in CGAL: https://doc.cgal.org/latest/Straight_skeleton_2/index.html It's in C++, and I've tried to run it in the browser using emscripten, but unfortunately I couldn't get it running. Also I've seen some people pointing out a problem with rounding modes: they seem to not work in WASM, and straight skeleton algorithm probably depends on them. So your best bet probably would be to just make a server that takes multipolygons as an input and produces straight skeletons using CGAL. There are also some other implementations in other languages but I think they are not as robust as CGAL.
What are some alternatives?
When comparing curve-shortening-demo and straight-skeleton you can also consider the following projects:
LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2
sumproduct-proto - Mental arithmetics game
three-viewcube - 3VC - Simple camera orientation controller for 3D space
Bruhat-Tits-Tree-Visualiser - A visualiser of the Bruhat-Tits tree over ℚp.
OSMBuilding - render an individual OSM building
penrose - Create beautiful diagrams just by typing notation in plain text.
fourier-series - A web app demonstrating how the Fourier series can be used to approximate user-inputted line drawing – visualised with animations of epicycles.
curve-shortening-demo vs LibTessDotNet
straight-skeleton vs streets-gl
curve-shortening-demo vs sumproduct-proto
straight-skeleton vs three-viewcube
curve-shortening-demo vs Bruhat-Tits-Tree-Visualiser
straight-skeleton vs OSMBuilding
curve-shortening-demo vs penrose
curve-shortening-demo vs fourier-series