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ctru-rs | libnx | |
---|---|---|
6 | 7 | |
107 | 1,222 | |
-5.6% | 1.4% | |
9.4 | 7.2 | |
4 days ago | 26 days ago | |
Rust | C | |
GNU General Public License v3.0 or later | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ctru-rs
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[media] I spent time porting rust to the Nntendo DS
Oh hey cool project! I'm working with some folks on Rust for the 3DS here: https://github.com/rust3ds/ctru-rs/
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[2022] Running Solutions on the Nintendo Switch
There are two crates which I would recommend. There is the official ctru-rs that is a safe wrapper around bindings for the C library libctru.
- Playing osu! on a DS as intended.
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What was the Rust project in your portfolio that got you hired as a Rust developer?
My contributions to rust3ds got me interviewed with microsoft, though I ultimately wasn't selected for the position. Then a few months later that same project got me in the door with a different company that did end up hiring me.
libnx
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[2022] Running Solutions on the Nintendo Switch
The SDK used by most, if not all switch developers, is libnx. As a Rust enthusiast, I wanted the core logic in Rust so I just built the display in C/C++ which the switch library is written in.
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Indie peggle-likes are having a good week.
Could you publish all of the source code that you wrote, but leave out Unity source code and plugin source code, while also linking to where people can get the proprietary engine/plugins? That way, when someone eventually makes a Unity-compatible engine, someone could re-implement all the plugins and release a full source version. I think this is what rRootage Reloaded did, publishing the code of the game logic but not any Nintendo SDK stuff (A libre replacement Switch SDK exists (libnx, I think), and I've considered modifying rRoortage Reloaded to work with that, but I haven't gotten around to it (plus I don't really know what I'm doing lol).).
- need help regarding cfw, confused
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Compiling a Go program into a native binary for Nintendo Switch™
If somebody interested in homebrew development for Nintendo Switch - take a look at libnx and switchbrew wiki
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Developing games in Go for Nintendo Switch™ (English ver.)
https://github.com/switchbrew/libnx (SDK for writing homebrew applications)
- Assembly
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Emummc In File Or Sd Partition
If you need a proof: https://github.com/switchbrew/libnx/issues/161#issuecomment-473910049
What are some alternatives?
automodera - A Publish-Subscribe Network for Distributing Perceptual Hashes of Images, written in Java and Rust.
Goldleaf - 🍂 Multipurpose homebrew tool for Nintendo Switch
blazex - AOT compiled object oriented programming language
aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
pdf - Rust library to read, manipulate and write PDF files.
SwitchPresence-Rewritten - Nintendo Switch sysmodule server for PresenceClient!
ironds - System for developing for the Nintendo DS with Rust
nxdumptool - Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.
3ds-Plug-n-play - 3ds sysmodule that runs webassembly plugins.
EdiZon_CheatsConfigsAndScripts - The official EdiZon Editor Config and Editor Script repository.
edb - A General Real-Time Debug library & Client for Solidity, Vyper, LLL & co.
Lockpick_RCM - Nintendo Switch encryption key derivation bare metal RCM payload [UnavailableForLegalReasons - Repository access blocked]