cstore_fdw VS cute_headers

Compare cstore_fdw vs cute_headers and see what are their differences.

cstore_fdw

Columnar storage extension for Postgres built as a foreign data wrapper. Check out https://github.com/citusdata/citus for a modernized columnar storage implementation built as a table access method. (by citusdata)

cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games (by RandyGaul)
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cstore_fdw cute_headers
6 5
1,738 4,105
0.4% -
2.6 7.0
about 3 years ago 2 months ago
C C
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cstore_fdw

Posts with mentions or reviews of cstore_fdw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-21.
  • Moving a Billion Postgres Rows on a $100 Budget
    2 projects | news.ycombinator.com | 21 Feb 2024
    Columnar store PostgreSQL extension exists, here are two but I think I’m missing at least another one:

    https://github.com/citusdata/cstore_fdw

    https://github.com/hydradatabase/hydra

    You can also connect other stores using the foreign data wrappers, like parquet files stored on an object store, duckdb, clickhouse… though the joins aren’t optimised as PostgreSQL would do full scan on the external table when joining.

  • Anything can be a message queue if you use it wrongly enough
    6 projects | news.ycombinator.com | 4 Jun 2023
    I'm definitely not from Citus data -- just a pg zealot fighting the culture war.

    If you want to reach people who can actually help, you probably want to check this link:

    https://github.com/citusdata/cstore_fdw/issues

  • Pg_squeeze: An extension to fix table bloat
    3 projects | news.ycombinator.com | 4 Oct 2022
    That appears to be the case:

    https://github.com/citusdata/cstore_fdw

    >Important notice: Columnar storage is now part of Citus

  • Ingesting an S3 file into an RDS PostgreSQL table
    3 projects | dev.to | 10 Jun 2022
    either we go for RDS, but we stick to the AWS handpicked extensions (exit timescale, citus or their columnar storage, ... ),
  • Postgres and Parquet in the Data Lke
    7 projects | news.ycombinator.com | 3 May 2022
    Re: performance overhead, with FDWs we have to re-munge the data into PostgreSQL's internal row-oriented TupleSlot format again. Postgres also doesn't run aggregations that can take advantage of the columnar format (e.g. CPU vectorization). Citus had some experimental code to get that working [2], but that was before FDWs supported aggregation pushdown. Nowadays it might be possible to basically have an FDW that hooks into the GROUP BY execution and runs a faster version of the aggregation that's optimized for columnar storage. We have a blog post series [3] about how we added agg pushdown support to Multicorn -- similar idea.

    There's also DuckDB which obliterates both of these options when it comes to performance. In my (again limited, not very scientific) benchmarking of on a customer's 3M row table [4] (278MB in cstore_fdw, 140MB in Parquet), I see a 10-20x (1/2s -> 0.1/0.2s) speedup on some basic aggregation queries when querying a Parquet file with DuckDB as opposed to using cstore_fdw/parquet_fdw.

    I think the dream is being able to use DuckDB from within a FDW as an OLAP query engine for PostgreSQL. duckdb_fdw [5] exists, but it basically took sqlite_fdw and connected it to DuckDB's SQLite interface, which means that a lot of operations get lost in translation and aren't pushed down to DuckDB, so it's not much better than plain parquet_fdw.

    This comment is already getting too long, but FDWs can indeed participate in partitions! There's this blog post that I keep meaning to implement where the setup is, a "coordinator" PG instance has a partitioned table, where each partition is a postgres_fdw foreign table that proxies to a "data" PG instance. The "coordinator" node doesn't store any data and only gathers execution results from the "data" nodes. In the article, the "data" nodes store plain old PG tables, but I don't think there's anything preventing them from being parquet_fdw/cstore_fdw tables instead.

    [0] https://github.com/citusdata/cstore_fdw

  • Creating a simple data pipeline
    1 project | /r/dataengineering | 20 May 2021
    The citus extension for postgresql. https://github.com/citusdata/cstore_fdw

cute_headers

Posts with mentions or reviews of cute_headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-14.
  • How many colors are too many colors for Windows Terminal?
    5 projects | news.ycombinator.com | 14 May 2022
    - https://github.com/RandyGaul/cute_headers/blob/master/cute_s...

    It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".

  • How does a Game Engine work? An Overview
    5 projects | news.ycombinator.com | 6 Nov 2021
    The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).

    I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)

  • [C/C++]How do "header only" source files work?
    1 project | /r/learnprogramming | 27 Aug 2021
    Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
  • [C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
    6 projects | /r/gamedev | 22 Jun 2021
    Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
  • Looking for code only game engine
    11 projects | /r/gameenginedevs | 29 Mar 2021
    single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.

What are some alternatives?

When comparing cstore_fdw and cute_headers you can also consider the following projects:

ZLib - A massively spiffy yet delicately unobtrusive compression library.

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

odbc2parquet - A command line tool to query an ODBC data source and write the result into a parquet file.

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

zstd - Zstandard - Fast real-time compression algorithm

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

delta - An open-source storage framework that enables building a Lakehouse architecture with compute engines including Spark, PrestoDB, Flink, Trino, and Hive and APIs

FCL - Flexible Collision Library

parquet_fdw - Parquet foreign data wrapper for PostgreSQL

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

bzip3 - A better and stronger spiritual successor to BZip2.

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType