csound
Main repository for Csound (by csound)
MetaAudio
GoldSrc engine plugin for 3D sound (by LAGonauta)
csound | MetaAudio | |
---|---|---|
21 | 7 | |
1,191 | 99 | |
1.1% | - | |
2.6 | 6.2 | |
8 days ago | 5 months ago | |
C | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
csound
Posts with mentions or reviews of csound.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-12.
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csound VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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How have you used coding in your setup?
Nobody has mentioned Csound.
- Little Languages for Music (1990) [pdf]
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The Octave Divided into Five Parts in 50 edo
Thank you so much for your appreciation ! I'm planning a blog post abou that... but, meanwhile: I use the following free software: 1) Huygens Fokker Scala to tune files (see below which ones); 2) SynthFont (in combination with soundfonts) to play the files tuned by Scala; The files in 1) are text files essentially representing pitches and durations. I set them up by means of an electronic spreadsheet :) Here's a link to Huygens Fokker Scala: http://www.huygens-fokker.org/scala/ The underlying logic is definitely an "abc" one, rather than WYSIWYG. I'm still working under Windows, but I'm trying to switch to Linux, so I could need to replace Scala (which still doesn't install smoothly on recent distros) by Csound: https://csound.com/ 🙂 (Scala doesn't install smoothly on recent Linux distros).
- Interests in Generative, Electronic, Loop-Based, Computer Music?
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Cheapest way to make music
Pure Data, cSound, and SuperCollider are all free and opensource. Incredible possibility, though the learning curb can be steep.
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How did you guys get into synthesizers?
For fun, I took a class in computer music. I still did not know what a synthesizer was. Once class got under way, we started using this archaic horrible piece of software, Csound. Not long into the class, it finally kind of dawned on me that synths exist, what they are and how they work, and I started buying gear. Once I had gear, I really really hated Csound, and I wound up dropping the class (Covid had something to do with that). A lot of things started to make sense (Regular Show, for instance) and I got really interested in sound design.
- dub team but i think it means something else
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Instrument design tools?
CSound looks interesting: https://csound.com
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Is there an equivalent to shaders for audio-programming?
csound would be interesting to play with.
MetaAudio
Posts with mentions or reviews of MetaAudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-10.
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Half-Life, HL: Opposing Force and HL: Blue Shift keep stuttering
Try MetaAudio plugin https://github.com/LAGonauta/MetaAudio/releases
- 3D spacial audio
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Fixing Half-Life 1 (Steam, GoldSrc) Stuttering
Using the MetaHook program to force the engine to use OpenAL for sound (apologies if my terminology isn't exactly correct, I don't know the very specifics, but I get the general gist of what is going on).
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Best way to play Hl1
It's Meta Audio's doppler effect he is messing with it seems. https://github.com/LAGonauta/MetaAudio/releases do not play anything online with this ofc, will be testing this myself in xash3d if it works there.
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How to get EAX support working with Half-Life (WON version)
This is a guide for anybody who wants to get EAX support working for Half-Life, but also for myself if I ever forget. (This only works for the original retail WON version; if you still want the same effect with the Steam version, try using MetaAudio, but do not use online! You risk getting VAC banned.)
What are some alternatives?
When comparing csound and MetaAudio you can also consider the following projects:
faust - Functional programming language for signal processing and sound synthesis
eaxefx - OpenAL EAX Extension
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
hrtf - Head-Related Transfer Function (HRTF) audio signal processor.
Sonic Pi - Code. Music. Live.
cloud
alda - A music programming language for musicians. :notes:
resonance-audio - Resonance Audio Source Code
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
rehlds - Reverse-engineered HLDS
Tidal - Pattern language
BunnymodXT - Speedrun and TAS tool for Half-Life & friends.