cs_libguarded
concurrencpp
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cs_libguarded | concurrencpp | |
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10 | 16 | |
218 | 2,058 | |
0.0% | - | |
5.0 | 1.2 | |
about 1 month ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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cs_libguarded
- MutexProtected: A C++ Pattern for Easier Concurrency
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Using shared_ptr for reloadable config
I know this article was trying to come up with an excuse to use a shared_ptr, but atomic smart pointers are a lot more error prone than wrapping mutexes in an appropriate interface that hides the complexity and forces you to use them correctly.
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Ban thread locking classes/functions?
The approach I would recommend would be to use mutexes but wrap them in a convenience library designed to make them difficult to misuse: https://github.com/copperspice/cs_libguarded
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FreeRTOS Guarded Data Structure
I was inspired by the great copperspice library libguarded and wanted something similar for when I have to go back to micro's and FreeRTOS. The basic idea of the library is to prevent access to a shared data structure unless the mutex lock associated with it is also acquired. This is to prevent situations where someone forgets to get the lock before reading or writing to shared memory.
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Strategies for serialization of a class in a concurrent fashion
I'm personally partial to the basic guarded type from https://github.com/copperspice/cs_libguarded due to its simplicity.
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Why Rust mutexes look like they do
The Rust strategy for mutexes sounds a lot like libguarded, which now that I've read this article is occurs to me that the former was likely have been the inspiration for the latter.
This is pretty much what libguarded does.
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How would you recommend implementing an iterator that holds a resource?
Also I don't think that operating this way is good to begin with. See how libGuard operates - it is way way cleaner and more flexible https://github.com/copperspice/cs_libguarded
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A C++ locking wrapper
have you heard of https://github.com/copperspice/cs_libguarded ? it sounds like a similar idea, but supports other stuff like rcu as well
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Having fun overloading the operator->
https://github.com/copperspice/cs_libguarded#cslibguarded
concurrencpp
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Is anyone using coroutines seriously?
I am using concurrencpp for my project. What I like about it is that it's basically a thread pool factory with coroutines. It allows for better structuring / organizing of multithreaded work. So for me the main advantage of coroutines is that the code looks easier to follow
- Concurrencpp – a C++20 library for coroutines and executors
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Comparing asio to unifex
Equivalent concurrencpp code:
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Do you think the current asynchronous models (executors, senders) are too complicated and really we just need channels and coroutines running on a thread pool?
I agree. I use concurrencpp for the exact use case you described - coroutines running on simple-to-understand-executors which return some asynchronous pipe for communication.
- concurrencpp version 0.1.6 has been released!
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What happens if you co_await a std::future, and why is it a bad idea? - The Old New Thing
If you look at concurrencpp, you can control exactly where and how coroutines are resumed, using executors.
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Collecting the best C++ practices
concurrencpp. Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all.
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C++ Coroutines from scratch - Phil Nash - Meeting C++ 2022
Just use a good third party library like concurrencpp .
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Header-only C++14 quality thread pool
Hi, I am looking for a header-only C++14 (or lower) quality thread pool. Ideally, it would be similar to BS::thread_pool but in C++14. Most of them I find on GitHub are bloated (e.g. concurrencpp) or have many open Issues. Ideal usage would be similar to:
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Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
I use concurrencpp for my asynchronous code and the repo is written in modern cpp, with tests, sanitizers and what not.
What are some alternatives?
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
libunifex - Unified Executors
concurrent-resource - A header-only C++ library that allows easily creating thread-safe, concurrency friendly resources.
asio-grpc - Asynchronous gRPC with Asio/unified executors
Folly - An open-source C++ library developed and used at Facebook.
sobjectizer - An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
parking_lot - Compact and efficient synchronization primitives for Rust. Also provides an API for creating custom synchronization primitives.
PhotonLibOS - Probably the fastest coroutine lib in the world!
lock_ios - iostream synchronization manipulator for concurrency
coost - A tiny boost library in C++11.
ThreadSafeVar - Simple wrapper to create thread safe variable with a mutex.
ue5coro - A gameplay-focused C++17/20 coroutine implementation for Unreal Engine 5.