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parking_lot
Compact and efficient synchronization primitives for Rust. Also provides an API for creating custom synchronization primitives.
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This is pretty much what libguarded does.
I think there was at some point the plan to make it the std implementation. However, cross platform support was kinda tricky if I remember link to an issue. I tend to suggest to always first prototype with std primitives. Often your bottlenecks are in totally different places. For example, you wait on some data C that also waits on data B but this depends on A which is a really slow query to a database.