crumb
titan-reactor
crumb | titan-reactor | |
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9 | 6 | |
388 | 40 | |
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8.7 | 9.1 | |
3 months ago | 4 months ago | |
C | TypeScript | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crumb
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Ask HN: Who wants to be hired? (March 2024)
Hi! I'm Liam, a freshman at UBC, aiming to specialize in Computer Science/Physics. Looking for a software related internship in the summer. I've been programming for 7 years, and built dozens of projects, most of them can be found on my Github (https://github.com/liam-ilan).
Over the summer, I built Crumb (https://github.com/liam-ilan/crumb), a programming language from scratch, which was front paged here a couple months ago! I'm also a member of the firmware team at UBC Formula Electric, working on porting firmware for the Front Sensor Module to our next car.
Open to doing just around anything you need me to do. If you have an opening, or any advice, hit me up :D
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The Flix Programming Language
Just a friendly UBC piggyback on Waterloo’s programming language ;)
Over summer, I built my own little functional language, Crumb (https://github.com/liam-ilan/crumb). Unlike Flix, the scope is tiny, but some pretty awesome stuff has been done with it. (Checkout this pixel art editor in your terminal, 100% Crumb: https://github.com/ronilan/crumbicon).
There’s a template (https://github.com/liam-ilan/crumb-template) and vscode highlighter (https://github.com/liam-ilan/crumb-vscode) for anyone who wants to mess around with it. Any feedback super appreciated :D
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A fully functional SVG favicon editor for the terminal written in Crumb
Crumb, is a new (as in less than two month old) high level, functional, interpreted, dynamically typed, general-purpose programming language, with a terse syntax, and a verbose standard library. There's been some posts here about it recently ;)
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colors.crumb - first Crumb usable. Extending Crumb with basic terminal styling and RGB, HEX, ANSI conversion functions.
Crumb, introduced two weeks ago is a high level, functional, interpreted, dynamically typed, general-purpose programming language, with a terse syntax, and a verbose standard library.
- Minor Issue
- The Crumb Programming Language
- Crumb,a New Programming Language of No Keywords, and Everything Is a Function
- Show HN: Going into Freshman Year, Figured I Should Build an Interpreter ¯\(ツ)/¯
titan-reactor
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Ask HN: Who wants to be hired? (May 2024)
Location: Toronto
Remote: Yes
Willing to relocate: Yes
Technologies: All things web, JS, React, CSS ( it's getting good! ), WASM, Web Workers, Three.JS.
Other things I like: Unreal Engine, FL Studio. I've done a good amount of backend work in the past, but it's been a while.
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
I'm a strong mix of product, development and UX.
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Ask HN: Who wants to be hired? (March 2024)
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
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Ask HN: Looking for a project to volunteer on? (February 2024)
SEEKING VOLUNTEERS: https://www.blacksheepwall.tv
It's a 2.5D Starcraft 1 viewer in TypeScript, Three.JS, GLSL and WASM.
https://github.com/alexpineda/titan-reactor
I will spend this weekend adding issues and cleaning up dev documentation. I still need help with water shader, plugin version and migration handling, and a few other topics.
- Show HN: I developed a 2.5D Starcraft viewer in TypeScript
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Titan Reactor - Year 2
thanks! I notice you code. I'm going to be making some plugin dev tutorials on youtube soon so keep an eye out for that! There is also documentation here https://github.com/imbateam-gg/titan-reactor/blob/dev/CREATING_PLUGINS.md
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Show HN: A WebGL Renderer for Starcraft Broodwar
https://github.com/imbateam-gg/titan-reactor/releases/tag/al...
This was my covid year project. It uses openbw to read the game state and three.js for rendering. I also do some fun 3d map visualization. I'm pretty burnt out on the project now but I hope to keep improving it soon. The next challenge would be to integrate it with ShieldBattery (https://shieldbattery.net/) so if there are any Rust developers looking to help that would be awesome :)
What are some alternatives?
hook - The Hook Programming Language
react-three-fiber - 🇨🇭 A React renderer for Three.js
event-loop.crumb - A Crumb Usable providing an Event Loop
ipyvolume - 3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
pcomb - parser combinators in PostScript and C
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
crumb-vscode - The Visual Studio Code syntax highlighter extension for the Crumb programming language.
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
crumbicon - An SVG favicon editor for your terminal (written in Crumb)
composer-suite - A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else.
metalang99 - Full-blown preprocessor metaprogramming
ShieldBattery - The modern way to play StarCraft 1.