crumb
moddio2
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crumb
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Ask HN: Who wants to be hired? (March 2024)
Hi! I'm Liam, a freshman at UBC, aiming to specialize in Computer Science/Physics. Looking for a software related internship in the summer. I've been programming for 7 years, and built dozens of projects, most of them can be found on my Github (https://github.com/liam-ilan).
Over the summer, I built Crumb (https://github.com/liam-ilan/crumb), a programming language from scratch, which was front paged here a couple months ago! I'm also a member of the firmware team at UBC Formula Electric, working on porting firmware for the Front Sensor Module to our next car.
Open to doing just around anything you need me to do. If you have an opening, or any advice, hit me up :D
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The Flix Programming Language
Just a friendly UBC piggyback on Waterloo’s programming language ;)
Over summer, I built my own little functional language, Crumb (https://github.com/liam-ilan/crumb). Unlike Flix, the scope is tiny, but some pretty awesome stuff has been done with it. (Checkout this pixel art editor in your terminal, 100% Crumb: https://github.com/ronilan/crumbicon).
There’s a template (https://github.com/liam-ilan/crumb-template) and vscode highlighter (https://github.com/liam-ilan/crumb-vscode) for anyone who wants to mess around with it. Any feedback super appreciated :D
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A fully functional SVG favicon editor for the terminal written in Crumb
Crumb, is a new (as in less than two month old) high level, functional, interpreted, dynamically typed, general-purpose programming language, with a terse syntax, and a verbose standard library. There's been some posts here about it recently ;)
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colors.crumb - first Crumb usable. Extending Crumb with basic terminal styling and RGB, HEX, ANSI conversion functions.
Crumb, introduced two weeks ago is a high level, functional, interpreted, dynamically typed, general-purpose programming language, with a terse syntax, and a verbose standard library.
- Minor Issue
- The Crumb Programming Language
- Crumb,a New Programming Language of No Keywords, and Everything Is a Function
- Show HN: Going into Freshman Year, Figured I Should Build an Interpreter ¯\(ツ)/¯
moddio2
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Ask HN: Who wants to be hired? (March 2024)
Location: The Netherlands
Remote: Yes
Willing to relocate: Yes
Technologies: Three.js, TypeScript, Godot
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: [email protected]
Interests: Computer graphics, 3D Applications, Games, Robotics, Digital twins, Simulations, Tool development, CRUD websites / micro-services in a creative industry (e.g. game community/tool site or multiplayer back-end), UX/UI, FUI Design
Can rapidly learn new technologies. Web, GIS, robotics and game development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/. Currently working on bringing 3D to the Moddio game engine (https://www.modd.io/). Feel free to contact me by email or LinkedIn!
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I'm open-sourcing my game engine
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.
We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io
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Modd.io: HTML5 Multiplayer Game Engine
Modd.io is a low-code game engine where you can play & make games all in a browser. Modd.io supports live collaboration where developers and players can play & edit the game at the same time. One of the engine's key advantages is its ability to rapidly prototype game ideas without being highly technical. For example, here's a video of myself building a MMORPG in 2 hours: https://www.youtube.com/watch?v=GZVsxkALR5U
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Moddio: The multiplayer first game engine
The games are hosted on our bare-metal servers, but you do have the option to self-host games as well. Our engine is open source (https://github.com/moddio/moddio2)
What are some alternatives?
hook - The Hook Programming Language
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
event-loop.crumb - A Crumb Usable providing an Event Loop
rivalis - Simple, secure and fast real-time application development on top of NodeJS
pcomb - parser combinators in PostScript and C
ws - Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
crumb-vscode - The Visual Studio Code syntax highlighter extension for the Crumb programming language.
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
crumbicon - An SVG favicon editor for your terminal (written in Crumb)
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
metalang99 - Full-blown preprocessor metaprogramming
isaacmg.github.io - Profile