crossbeam VS rust-sdl2

Compare crossbeam vs rust-sdl2 and see what are their differences.

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crossbeam rust-sdl2
42 33
6,858 2,617
1.1% 1.1%
8.6 6.9
2 days ago 6 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crossbeam

Posts with mentions or reviews of crossbeam. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-09.

rust-sdl2

Posts with mentions or reviews of rust-sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-04.

What are some alternatives?

When comparing crossbeam and rust-sdl2 you can also consider the following projects:

rayon - Rayon: A data parallelism library for Rust

winit - Window handling library in pure Rust

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

bevy - A refreshingly simple data-driven game engine built in Rust

rust-threadpool - A very simple thread pool for parallel task execution

Amethyst - Data-oriented and data-driven game engine written in Rust

RxRust - The Reactive Extensions for the Rust Programming Language

rust-sdl - SDL bindings for Rust

coroutine-rs - Coroutine Library in Rust

raylib - A simple and easy-to-use library to enjoy videogames programming

Bus Writer - Single-reader, multi-writer & single-reader, multi-verifier; broadcasts reads to multiple writeable destinations in parallel

Crayon - A small, portable and extensible game framework written in Rust.