cpp-vs-rust
resvg
cpp-vs-rust | resvg | |
---|---|---|
11 | 18 | |
15 | 2,528 | |
- | - | |
10.0 | 9.1 | |
over 1 year ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cpp-vs-rust
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C++ vs. Rust Build Times
> They seem to have chosen to use mold for C++ and not for Rust after seeing that it gave little benefit for small projects, but I would expect that to change as the project scales.
The benchmarks show Mold for both Rust and C++. This wasn't explicitly stated in the article; sorry. https://github.com/quick-lint/cpp-vs-rust/blob/f8d31341f5cac...
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Is coding in Rust as bad as in C++? A practical comparison
Very well-researched article (in my uninformed opinion because I've done virtually no benchmarking). I'd summarize it as, Rust doesn't significantly improve build times over C++ for a project where you need to frequently recompile to test the logic of the code. I gather that the Rust code is pretty idiosyncratic (using raw pointers rather than slices and custom owned and borrowed string containers with i32 length and capacity fields), but I don't know why more idiomatic Rust code would be faster to compile, and it could be very different, so a worse comparison. The results aren't relevant for me because I use Rust mainly for the language features and don't have a project with terrible compile times or the need to often rerun tests, but there might be other C++ projects in the same boat as quick-lint-js that would consider moving to Rust if it compiled faster than C++. Hopefully the efforts of people like u/nnethercote will make that happen.
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust
canvas2svg - Translates HTML5 Canvas draw commands to SVG
inox2d - Native Rust reimplementation of Inochi2D
svgomg - Web GUI for SVGO
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
vtracer - Raster to Vector Graphics Converter
tiny-skia - A tiny Skia subset ported to Rust
lib2geom
swift-nonempty - 🎁 A compile-time guarantee that a collection contains a value.
bevy - A refreshingly simple data-driven game engine built in Rust