cosmoscout-vr
KiCad-Spice-Library
cosmoscout-vr | KiCad-Spice-Library | |
---|---|---|
2 | 1 | |
346 | 231 | |
0.6% | 4.8% | |
9.3 | 4.9 | |
23 days ago | about 1 month ago | |
C++ | Lex | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cosmoscout-vr
- Cosmoscout
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Wie Organisiert Ihr Euch Im
Wenn du willst, kannst du tatsächlich mithelfen ein großer Teil einer unserer Anwendungen ist Open-Source: https://github.com/cosmoscout/cosmoscout-vr Externe Contributer sind bisher rar. Intern wird die Anwendung zur Missionsplanung und zur Visualisierung von globalen Daten (z.B. Klimasimulationen) verwendet. Die sind aber im Closed-Source-Teil.
KiCad-Spice-Library
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How do I add spice symbols?
but but ltspice only has analog devices stuff right ? I actually found this library, but its a mess to find stuff pinout wrong, a bit frustrating https://github.com/kicad-spice-library/KiCad-Spice-Library
What are some alternatives?
OpenKneeboard - An open source Kneeboard
Remmina - Mirror of https://gitlab.com/Remmina/Remmina The GTK+ Remmina Remote Desktop Client
tomviz - Cross platform, open source application for the processing, visualization, and analysis of 3D tomography data
SpiceyPy - SpiceyPy: a Pythonic Wrapper for the SPICE Toolkit.
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
Spice - A programming language for 'Golfing' in an assembly-like environment
polymer - 🎨 graphics/interaction prototyping sandbox
splitflap - DIY split-flap display
tinyrenderer - A brief computer graphics / rendering course
quickemu - Quickly create and run optimised Windows, macOS and Linux desktop virtual machines.
VREngine - VREngine is a Unreal Engine plugin that lets you easilly create VR projects. It provides all the necessary ground work so you can focus more on the game rather than creating basic VR things like movement and item pickup.