Apache Cordova
Phaser
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Apache Cordova | Phaser | |
---|---|---|
56 | 182 | |
3,592 | 35,792 | |
0.7% | - | |
4.3 | 9.6 | |
17 days ago | 4 months ago | |
JavaScript | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Apache Cordova
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PWAs wont replace native iOS apps
Anyone have experience with/opinions on Apache Cordova? [1]
It seems like it would solve most of the PWA issues. Although I vaguely recall reading that Apple is not too fond of apps that are basically just wrapped web views.
[1] https://cordova.apache.org/
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What's the latest way of submitting pwas to the app stores?
Has anyone tried pwa builder?[2]
Thank you for any insights!
[0]https://cordova.apache.org/
- Apache Cordova: Mobile Apps with HTML, CSS and JavaScript
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Why does everyone "suddenly" hate Single Page Apps?
A little over a decade ago, I worked on the open-source project Apache Cordova/Adobe PhoneGap, first at IBM and later at Adobe. Apache Cordova enables you to build mobile applications using HTML, CSS and JavaScript while targeting multiple platforms with one code base. In today’s technology landscape, mobile is dominated by iOS and Android. In the early 2010’s we were awash in mobile platforms from BlackBerry, Microsoft, Firefox, Tizen, etc. Targeting multiple platforms, including the web, from one codebase was a game changer for overworked development teams.
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The right way to build multi platform apps in 2023 using web tech. ?
There are layers that offer access to native APIs like capacitor, cordova and nativescript. Apparently sometimes multiple of them should be used, but I didn't understand what are the differences even after reading the announcement. These seem to be frontend agnostic technologies and Capacitor is apparently the more modern choice at the moment.
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How to bypass mobile app review thanks to Capacitor, Ionic, and micro frontends 🤯
To be honest, we have not only Capacitor but also Cordova which Capacitor is based on but because Capacitor is more popular, has better community, deals with some problems better, and works beautifully with Ionic Framework I will tell more in a second, I simply recommend Capacitor.
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Wrapping WebApp inside a WebView
Apache Cordova is an example of this. It is also useful if you need to access native code (the camera, database, etc), or to use just as a WebView Container as an application to deploy to the Play store/ App Store
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Flutter or React Native to build a cross-platform app
I've had a lot of success with Vue + Cordova. https://cordova.apache.org/
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What's the best way to create a native phone app with web dev skills?
Ratchet, Ionic, Cordova.
- jesus christ
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
NativeScript - ⚡ Empowering JavaScript with native platform APIs. ✨ Best of all worlds (TypeScript, Swift, Objective C, Kotlin, Java). Use what you love ❤️ Angular, Capacitor, Ionic, React, Solid, Svelte, Vue with: iOS (UIKit, SwiftUI), Android (View, Jetpack Compose), Dart (Flutter) and you name it compatible.
kaboom.js - 💥 JavaScript game library
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
capacitor - Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Ionic Framework - A powerful cross-platform UI toolkit for building native-quality iOS, Android, and Progressive Web Apps with HTML, CSS, and JavaScript.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
three.js - JavaScript 3D Library.
react-native - A framework for building native applications using React
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier