continuable
idle
continuable | idle | |
---|---|---|
3 | 5 | |
812 | 201 | |
- | - | |
5.2 | 1.8 | |
8 months ago | over 2 years ago | |
C++ | C++ | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
continuable
-
SAF, a scheduler aware future/promise (in the Asio ecosystem)
cool. how does this compare to https://naios.github.io/continuable/ ?
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
idle
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
-
Idle: an asynchronous and hot-reloadable C++ dynamic component framework
The macOS build is fixed (at least in the CI): https://github.com/Naios/idle/runs/3643535900. Let me know if it works for you and if not, it would be great if you could open an issue at the issue tracker: https://github.com/Naios/idle/issues.
What are some alternatives?
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
function2 - Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more
A C++14 library for executors - C++ library for executors
ServerRecast - UE4 plugin for navmesh export
C++React - C++React: A reactive programming library for C++11.
flecs - A fast entity component system (ECS) for C & C++
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
moderngpu - Patterns and behaviors for GPU computing
iara - The asynchronous framework for modern C++
libdill - Structured concurrency in C
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more