container2wasm
sokol
container2wasm | sokol | |
---|---|---|
8 | 38 | |
1,810 | 6,062 | |
- | - | |
9.1 | 9.7 | |
1 day ago | 7 days ago | |
C++ | C | |
Apache License 2.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
container2wasm
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Apple Introduces M4 Chip
The existence of vscode.dev always makes me wonder why Microsoft never released an iOS version of VSCode to get more users into its ecosystem. Sure, it's almost as locked down as the web environment, but there's a lot of space in that "almost" - you could do all sorts of things like let users run their code, or complex extensions, in containers in a web view using https://github.com/ktock/container2wasm or similar.
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Show HN: dockerc – Docker image to static executable "compiler"
Unfortunately cosmopolitan wouldn't work for dockerc. Cosmopolitan works as long as you only use it but container runtimes require additional features. Also containers contain arbitrary executables so not sure how that would work either...
As for WASM, this is already possible using container2wasm[0] and wasmer[1]'s ability to generate static binaries.
[0]: https://github.com/ktock/container2wasm
[1]: https://wasmer.io/
- FLaNK Weekly 08 Jan 2024
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Container2wasm: Convert Containers to WASM Blobs
Really impressed by the depth and breadth of this project, well done!
A particularly interesting part is the socket layer inside the browser. Other people solving this problem have previously used a proxy to a server that does the real socket implementation. This means you can't have a "browser-only" solution.
The author has solved this (for HTTP/S only) by proxying HTTP requests and then re-creating them as fetch requests (details here: https://github.com/ktock/container2wasm/tree/main/examples/n...). I'm very interested in using this approach for my own project Runno (https://runno.dev).
- ktock/container2wasm: Container to WASM converter
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
webvm - Virtual Machine for the Web
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SSH-Snake - SSH-Snake is a self-propagating, self-replicating, file-less script that automates the post-exploitation task of SSH private key and host discovery.
raylib - A simple and easy-to-use library to enjoy videogames programming
leptos - Build fast web applications with Rust.
tinyrenderer - A brief computer graphics / rendering course
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
dockerc - container image to single executable compiler
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
cortex - Drop-in, local AI alternative to the OpenAI stack. Multi-engine (llama.cpp, TensorRT-LLM). Powers 👋 Jan
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.