conker
papermario
conker | papermario | |
---|---|---|
5 | 16 | |
91 | 1,221 | |
- | 2.0% | |
2.6 | 8.7 | |
over 2 years ago | 18 days ago | |
C | C | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
conker
- Perfect Dark has been fully decompiled, making PC ports and mods possible
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Goldeneye XBLA and the Banjo XBLA games run perfectly in Steam OS using xenia!
Conkers: Bad Fur Day: https://github.com/mkst/conker
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Every N64 decompilation project + 2 microcode disassemblies
https://github.com/mkst/conker Conker's Bad Fur Day
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The remake we need.
The more people that work on the decomp project, the sooner it'll be done, and the sooner there'll be ports, mods & more... https://github.com/mkst/conker
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Hacking For Conkers Bad Fur Day
I recently started a decomp for Conker - inspired by the other N64 decomp projects, and because there wasn't already one. So far it's just me working alone - Conker doesn't seem to have anywhere near the same following as the other Rare games (DK/BK/BT/DKR etc).
papermario
- Decompilation of Paper Mario for N64
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Paper Mario Decompile: https://papermar.io/
- Porting C Game to Unreal
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Paper Mario PC ports beckon as coder completes decompilation of the N64 classic
> Apologies, I don't know much about (disassemblers for) modern ISAs; I'm mostly aware of "dumb" assembly languages used in the 70s and 80s, before macro assemblers, instruction modifier prefixes, instructions with opcodes that change based on argument types, etc.
I was literally thinking about assemblers from the 80s, which are _anything_ but dumb. If anything, it is _todays_ assemblers which may be dumb. Just think how many 8086 assembler kits there were (and are) and whether their syntaxes resemble each other at all. Now single MASM itself and think of how many million ways you have to create a program that builds to the same object code, whether you use macros or not. (Did you use .if or CMP?)
> it definitely did to whatever assembly language the IBM bootloader was written in.
No. Just no. We have assembly listings of the IBM BIOS. Even the first line of it may be different depending on whether you use DW or DB and still compile to the same machine code.
> There are no "technological measures" used to protect IP rights (i.e. DRM) in these older works;
This is also wrong, because _there are_. We literally discussed 10NES which is one such method for a console two generations older, and you can see the ones from Paper Mario 64 right in the decompiled source: https://github.com/pmret/papermario/blob/main/src/general_he...
> Re: ReactOS, and Re: 10NES... [Wall of text]
No one is claiming that reverse engineering is illegal. What is claimed is that decompiling a protected work in full and then distributing that decompilation is definitely illegal.
You can definitely decompile for reverse engineering. I have done it as part of my regular work, at least in the EU. But it is ridiculous to think (and I emphasize: ridiculous) that just because I apply a simple transformation to a protected work I can end up with a non-protected work that is legal for me to distribute without authorization.
It would mean the end of copyright for computer programs as we know it.
In fact, it is so ridiculous, that even since the act of _compilation_ is also a non-revertible transformation (or in your terms, non-bijective), the actual object code would NOT be subject to copyright ! (Because, despite what you're saying, what is copyrighted is the actual source code).
- Decompilation of Paper Mario
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The task is complete
Here's the website from OP's image, if you wanna read a bit more about the project.
- List of unofficial console PC Ports with Tutorial
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Zelda ocarina of time pc port gives 9 1/2 hours on full charge since it only runs in 20fps you can prob get a bit more if u tweek a few stuff
Paper Mario: https://papermar.io
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working on a texture pack
PM64 has had basic modding capabilities for a while, but judging by this site’s progress bar, an actual decomp is just days away. (I’m really hoping for a 3DS port like SM64 got)!
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Other decomps like SM64Decomp
https://papermar.io/ 98.67% Paper Mario 64 Decomp. Mario, libpm64 Though I don't think either will be that interesting tbh. Mario might be fun to see what story skips you can do.
What are some alternatives?
f3dex2 - Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family
ReC98 - The Touhou PC-98 Restoration Project
mupen64plus-input-sdl - Input plugin for Mupen64Plus v2.0 project using SDL. This is derived from the original Mupen64 blight_input plugin.
mischief-makers - In-progress decompilation of mischief makers for the N64.
xenia - Non-maintained mousehook/stfs & other hacks branch, check https://github.com/marinesciencedude/xenia-canary-mousehook for more up-to-date version.
Animal-Crossing-Decomp - Decompilation of Animal Crossing for the Nintendo GameCube
sssv - WIP Space Station Silicon Valley N64 Decomp
evangelion - WIP Decompilation of the only anime game on N64
kirby64 - A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
Doom-64-Merciless-Edition - This is fork of Doom 64 RE, aimed at testing and adding new features.
body-harvest-decompilation