concoct
rui
concoct | rui | |
---|---|---|
12 | 23 | |
367 | 1,660 | |
0.3% | 1.5% | |
9.7 | 7.7 | |
3 months ago | 10 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
concoct
- Announcing Concoct UI v0.6: Statically-typed and Elm inspired
- Announcing concoct UI alpha 4: New compiler macro and snapshot state
- Introducing the new concoct UI runtime and compiler - inspired by jetpack compose
- Declarative UI Programming in Rust for Native Applications
- Making UI easy and performant in rust - introducing the concoct GUI framework
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Why is building a UI in Rust so hard?
I've been working on concoct UI to solve this in a jetpack compose style https://github.com/concoct-rs/concoct
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Showing off Saturn! A WIP cross-platform Bitcoin wallet app written in 100% Rust
Hey guys! Just wanted to show everyone the progress on the concoct UI framework with it's first app. I think it's amazing Rust can run so well on so many places now, especially mobile.
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Rust GUI framework
Concoct
- Announcing concoct! A cross-platform native UI framework (formerly viewbuilder)
- Announcing concoct! An easy, cross-platform native UI framework in rust inspired by Jetpack Compose (formerly viewbuilder)
rui
- Considerations for Power Draw with egui
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Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
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Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
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Rust GUI framework
rui
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Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
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Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
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Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
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Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
What are some alternatives?
cargo-apk - Helps cargo build APKs
floem - A native Rust UI library with fine-grained reactivity
zustand - 🐻 Bear necessities for state management in React
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
areweguiyet - A website built for the Rust community
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
mosaic - An experimental tool for building console UI in Kotlin using the Jetpack Compose compiler/runtime
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
7GUI - the 7 gui project
Ribir - Non-intrusive GUI framework for Rust
LearningWGPU - I will try to learn the basics of WGPU and Rust.